Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
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@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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@@ -479,13 +480,21 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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SetAcceleration(acceleration);
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} else if (m_KrakenCharge >= 1) {
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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Events::KrakenAttackEnd e;
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EventBroker->Publish(e);
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}
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return true;
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}
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bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
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{
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m_KrakenAttack = false;
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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return true;
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}
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bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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return true;
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