Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.

This commit is contained in:
PlatinumSkink
2015-10-21 15:12:50 +02:00
parent 2954e2cbb3
commit f0b36c6f12
10 changed files with 126 additions and 29 deletions
+8
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@@ -30,6 +30,8 @@
#include "Game/EStickyAttachedToPad.h" #include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h" #include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EArrivedAtNewStage.h" #include "Game/EArrivedAtNewStage.h"
#include "Game/EGameOver.h" #include "Game/EGameOver.h"
@@ -109,6 +111,8 @@ private:
bool m_InkBlaster = false; bool m_InkBlaster = false;
bool m_InkAttached = false; bool m_InkAttached = false;
bool m_InkBlockedWaiting = false; bool m_InkBlockedWaiting = false;
bool m_KrakenAttack = false;
double m_KrakenCharge = 0;
bool m_Restarting = false; bool m_Restarting = false;
int m_StickyCounter = 3; int m_StickyCounter = 3;
bool m_GodMode = false; bool m_GodMode = false;
@@ -130,6 +134,8 @@ private:
dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad; dd::EventRelay<BallSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster; dd::EventRelay<BallSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver; dd::EventRelay<BallSystem, dd::Events::InkBlasterOver> m_EInkBlasterOver;
dd::EventRelay<BallSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<BallSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause; dd::EventRelay<BallSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume; dd::EventRelay<BallSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact; dd::EventRelay<BallSystem, dd::Events::Contact> m_Contact;
@@ -145,6 +151,8 @@ private:
bool OnStickyPad(const dd::Events::StickyPad &event); bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event); bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event); bool OnInkBlasterOver(const dd::Events::InkBlasterOver &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event); bool OnResume(const dd::Events::Resume &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
+25
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@@ -0,0 +1,25 @@
//
// Created by Adniklastrator on 2015-10-21.
//
#ifndef DAYDREAM_EKRAKENATTACKEND_H
#define DAYDREAM_EKRAKENATTACKEND_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct KrakenAttackEnd : Event
{
};
}
}
#endif //DAYDREAM_EKRAKENATTACKEND_H
+1
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@@ -21,6 +21,7 @@
#include "Physics/ECreateParticleSequence.h" #include "Physics/ECreateParticleSequence.h"
#include "Game/EPause.h" #include "Game/EPause.h"
#include "Game/EResume.h" #include "Game/EResume.h"
#include "Game/EComboEvent.h"
#include "Game/EKrakenAppear.h" #include "Game/EKrakenAppear.h"
#include "Game/EKrakenAttack.h" #include "Game/EKrakenAttack.h"
#include "Game/EKrakenHit.h" #include "Game/EKrakenHit.h"
+1 -1
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@@ -143,7 +143,7 @@ private:
bool m_Initialized = false; bool m_Initialized = false;
bool m_Pause = false; bool m_Pause = false;
int m_LooseBricks = 0; int m_LooseBricks = 0;
int m_CurrentCluster = 1; int m_CurrentCluster = 0;
int m_CurrentLevel = 1; int m_CurrentLevel = 1;
int m_MultiBalls = 0; int m_MultiBalls = 0;
int m_PowerUps = 0; int m_PowerUps = 0;
+3
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@@ -43,6 +43,7 @@
#include "Game/EStickyAttachedToPad.h" #include "Game/EStickyAttachedToPad.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EKrakenAttack.h" #include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EPowerUpTaken.h" #include "Game/EPowerUpTaken.h"
#include "Game/EStageCleared.h" #include "Game/EStageCleared.h"
#include "Game/EPause.h" #include "Game/EPause.h"
@@ -123,6 +124,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause; dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume; dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack; dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad; dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad; dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton; dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
@@ -140,6 +142,7 @@ private:
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event); bool OnResume(const dd::Events::Resume &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event); bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnStickyPad(const dd::Events::StickyPad &event); bool OnStickyPad(const dd::Events::StickyPad &event);
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event); bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
+7
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@@ -19,6 +19,8 @@
#include "Game/EResume.h" #include "Game/EResume.h"
#include "Game/EInkBlaster.h" #include "Game/EInkBlaster.h"
#include "Game/EInkBlasterOver.h" #include "Game/EInkBlasterOver.h"
#include "Game/EKrakenAttack.h"
#include "Game/EKrakenAttackEnd.h"
#include "Game/EActionButton.h" #include "Game/EActionButton.h"
#include "Game/EHitPad.h" #include "Game/EHitPad.h"
#include "Game/CProjectile.h" #include "Game/CProjectile.h"
@@ -52,6 +54,7 @@ private:
bool m_Pause = false; bool m_Pause = false;
bool m_InkBlaster = false; bool m_InkBlaster = false;
bool m_SquidLoaded = false; bool m_SquidLoaded = false;
bool m_KrakenAttack = false;
int m_Shots = 0; int m_Shots = 0;
float m_InkBlasterSpeed = 5; float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate; EntityID m_InkBlastTemplate;
@@ -61,6 +64,8 @@ private:
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause; dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume; dd::EventRelay<ProjectileSystem, dd::Events::Resume> m_EResume;
dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster; dd::EventRelay<ProjectileSystem, dd::Events::InkBlaster> m_EInkBlaster;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<ProjectileSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad; dd::EventRelay<ProjectileSystem, dd::Events::HitPad> m_EHitPad;
dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton; dd::EventRelay<ProjectileSystem, dd::Events::ActionButton> m_EActionButton;
@@ -68,6 +73,8 @@ private:
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event); bool OnResume(const dd::Events::Resume &event);
bool OnInkBlaster(const dd::Events::InkBlaster &event); bool OnInkBlaster(const dd::Events::InkBlaster &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
bool OnHitPad(const dd::Events::HitPad &event); bool OnHitPad(const dd::Events::HitPad &event);
bool OnActionButton(const dd::Events::ActionButton &event); bool OnActionButton(const dd::Events::ActionButton &event);
}; };
+24 -3
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@@ -21,6 +21,8 @@ void dd::Systems::BallSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad); EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster); EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver); EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &BallSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &BallSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume); EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
@@ -72,6 +74,11 @@ void dd::Systems::BallSystem::Update(double dt)
{ {
if (Lives() == 0) if (Lives() == 0)
{ {
if (m_KrakenAttack) {
Events::KrakenAttackEnd e;
EventBroker->Publish(e);
}
Events::GameOver e; Events::GameOver e;
EventBroker->Publish(e); EventBroker->Publish(e);
@@ -526,11 +533,25 @@ bool dd::Systems::BallSystem::OnInkBlasterOver(const dd::Events::InkBlasterOver
return true; return true;
} }
bool dd::Systems::BallSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::BallSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event) bool dd::Systems::BallSystem::OnActionButton(const dd::Events::ActionButton &event)
{ {
if (!m_StageBlockedWaiting) { if (!m_KrakenAttack) {
if (!m_InkBlockedWaiting) { if (!m_StageBlockedWaiting) {
m_Waiting = false; if (!m_InkBlockedWaiting) {
m_Waiting = false;
}
} }
} }
return true; return true;
+7
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@@ -95,6 +95,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
} }
break; break;
case 2: // Grabbing case 2: // Grabbing
m_NumberOfActions++;
kraken->CurrentAction = 5; kraken->CurrentAction = 5;
krakenAttack.ChargeUpdate = 0; krakenAttack.ChargeUpdate = 0;
krakenAttack.KrakenStrength = 0.1; krakenAttack.KrakenStrength = 0.1;
@@ -103,6 +104,7 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
break; break;
case 3: // Brick Generating case 3: // Brick Generating
{ {
m_NumberOfActions++;
kraken->CurrentAction = 1; kraken->CurrentAction = 1;
Events::BrickGenerating e; Events::BrickGenerating e;
e.Origin1 = glm::vec3(-5, 7, -10); e.Origin1 = glm::vec3(-5, 7, -10);
@@ -187,6 +189,11 @@ bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy); auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
if (ball != nullptr) { if (ball != nullptr) {
ball->Combo += 1;
Events::ComboEvent ec;
ec.Combo = ball->Combo;
ec.Ball = otherEntitiy;
EventBroker->Publish(ec);
Events::KrakenHit e; Events::KrakenHit e;
e.Kraken = krakenEntity; e.Kraken = krakenEntity;
e.Hitter = otherEntitiy; e.Hitter = otherEntitiy;
+12 -3
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@@ -34,6 +34,7 @@ void dd::Systems::PadSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume); EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack); EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &PadSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad); EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad); EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
@@ -479,13 +480,21 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
SetAcceleration(acceleration); SetAcceleration(acceleration);
} else if (m_KrakenCharge >= 1) { } else if (m_KrakenCharge >= 1) {
m_KrakenAttack = false; m_KrakenAttack = false;
m_KrakenCharge = 0; Events::KrakenAttackEnd e;
m_KrakenStrength = 0; EventBroker->Publish(e);
m_PlayerStrength = 0;
} }
return true; return true;
} }
bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
m_KrakenCharge = 0;
m_KrakenStrength = 0;
m_PlayerStrength = 0;
return true;
}
bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event) bool dd::Systems::PadSystem::OnStickyPad(const dd::Events::StickyPad &event)
{ {
return true; return true;
+38 -22
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@@ -13,6 +13,8 @@ void dd::Systems::ProjectileSystem::Initialize()
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause); EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume); EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster); EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &ProjectileSystem::OnKrakenAttack);
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttackEnd, &ProjectileSystem::OnKrakenAttackEnd);
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad); EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton); EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
@@ -113,34 +115,48 @@ bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
return true; return true;
} }
bool dd::Systems::ProjectileSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
{
m_KrakenAttack = true;
return true;
}
bool dd::Systems::ProjectileSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event)
{
m_KrakenAttack = false;
return true;
}
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event) bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
{ {
if (m_InkBlaster && m_SquidLoaded) { if (!m_KrakenAttack) {
auto ent = m_World->CloneEntity(m_InkBlastTemplate); if (m_InkBlaster && m_SquidLoaded) {
m_World->RemoveComponent<Components::Template>(ent); auto ent = m_World->CloneEntity(m_InkBlastTemplate);
auto projectile = m_World->GetComponent<Components::Projectile>(ent); m_World->RemoveComponent<Components::Template>(ent);
projectile->Speed = m_InkBlasterSpeed; auto projectile = m_World->GetComponent<Components::Projectile>(ent);
auto transform = m_World->GetComponent<Components::Transform>(ent); projectile->Speed = m_InkBlasterSpeed;
transform->Position = event.Position; auto transform = m_World->GetComponent<Components::Transform>(ent);
transform->Velocity = glm::vec3(0, projectile->Speed, 0); transform->Position = event.Position;
m_Shots--; transform->Velocity = glm::vec3(0, projectile->Speed, 0);
if (m_Shots <= 0) { m_Shots--;
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid); if (m_Shots <= 0) {
m_InkBlaster = false; auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
m_SquidLoaded = false; m_InkBlaster = false;
ball->InkBlaster = false; m_SquidLoaded = false;
ball->Sticky = false; ball->InkBlaster = false;
ball->Waiting = true; ball->Sticky = false;
ball->Waiting = true;
{
Events::InkBlasterOver e; {
e.Ball = m_AttachedSquid; Events::InkBlasterOver e;
EventBroker->Publish(e); e.Ball = m_AttachedSquid;
} EventBroker->Publish(e);
}
{ {
Events::ActionButton e; Events::ActionButton e;
EventBroker->Publish(e); EventBroker->Publish(e);
} }
}
} }
} }
return true; return true;