Refactoring SoundSystem and its events, components
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@@ -1,7 +1,3 @@
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//
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// Created by Adam on 2015-09-24.
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//
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#ifndef EVENTS_EMASTERVOLUME_H__
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#define EVENTS_EMASTERVOLUME_H__
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@@ -9,19 +5,17 @@
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namespace dd
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{
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namespace Events
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{
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struct MasterVolume : public Event
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{
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float gain = 1;
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float Gain = 1;
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//To determine what channel group to apply the change to.
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bool isAmbient = false;
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bool IsAmbient = false;
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};
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}
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}
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#endif
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