Refactoring SoundSystem and its events, components
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@@ -1,24 +1,22 @@
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#ifndef Events_PlaySFX_h__
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#define Events_PlaySFX_h__
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#ifndef EVENTS_PLAYSFX_H__
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#define EVENTS_PLAYSFX_H__
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct PlaySound : Event
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{
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std::string path;
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float volume = 1.f;
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float pitch = 1.f;
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bool isAmbient = false;
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std::string FilePath;
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float Gain = 1.f;
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float Pitch = 1.f;
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bool IsAmbient = false;
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};
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}
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}
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#endif
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