Added a few models and removed ortho camera perspectiv.
This commit is contained in:
@@ -208,7 +208,7 @@ void dd::Renderer::CreateBuffers()
|
||||
void dd::Renderer::Draw(RenderQueueCollection& rq)
|
||||
{
|
||||
|
||||
//DrawDeferred(rq.Deferred, rq.Lights);
|
||||
DrawDeferred(rq.Deferred, rq.Lights);
|
||||
rq.Forward.Jobs.sort(dd::Renderer::DepthSort);
|
||||
DrawForward(rq.Forward, rq.Lights);
|
||||
|
||||
@@ -289,8 +289,8 @@ void dd::Renderer::DrawForward(RenderQueue &objects, RenderQueue &lights)
|
||||
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_fbDeferred3);
|
||||
glClearColor(1, 0.9, 0.8f, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
// glClearColor(1, 0.9, 0.8f, 1);
|
||||
// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
m_spForward->Bind();
|
||||
DrawScene(objects, *m_spForward);
|
||||
|
||||
Reference in New Issue
Block a user