Merge remote-tracking branch 'origin/master' into Physics
This commit is contained in:
@@ -51,6 +51,8 @@ void dd::Systems::BallSystem::Initialize()
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Jelly/squid-bounce-n.wav";
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m_World->CommitEntity(ent);
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@@ -319,17 +321,20 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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particleEvent.EmittingAngle = glm::half_pi<float>();
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particleEvent.Spread = 0.f;
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particleEvent.NumberOfTicks = 1;
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particleEvent.ParticleLifeTime = 2.f;
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particleEvent.ParticleLifeTime = 1.3f;
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particleEvent.ParticlesPerTick = 1;
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
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if (ballTransform->Position.x >= 2.7f) {
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particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
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} else if (ballTransform->Position.x <= -2.7f) {
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particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
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particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
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if (ballTransform->Position.x >= 2.5f) {
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particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
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} else if (ballTransform->Position.x <= -2.5f) {
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particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
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}
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particleEvent.ScaleValues.push_back(glm::vec3(1.f));
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particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
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particleEvent.ScaleValues.push_back(glm::vec3(2.f));
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particleEvent.Color = glm::vec4(1.f);
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particleEvent.Speed = 0;
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particleEvent.Speed = 1.f;
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particleEvent.AlphaValues.push_back(1.f);
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particleEvent.AlphaValues.push_back(0.7f);
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if (ballComponent->Combo <= 9) {
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particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";
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@@ -11,8 +11,11 @@ void dd::Systems::KrakenSystem::Initialize()
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m_RandomGenerator = std::mt19937(rd());
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &KrakenSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &KrakenSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, &KrakenSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &KrakenSystem::OnKrakenAppear);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &KrakenSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenHit, &KrakenSystem::OnKrakenHit);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &KrakenSystem::OnKrakenDefeated);
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
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EntityID ent = m_World->CreateEntity();
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@@ -59,7 +62,7 @@ void dd::Systems::KrakenSystem::Update(double dt)
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void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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if (IsPaused()) {
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if (IsPaused() || !m_KrakenBattle) {
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return;
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}
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@@ -68,18 +71,27 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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auto kraken = m_World->GetComponent<Components::Kraken>(entity);
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if (kraken != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform->Position.y < -10) {
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m_World->RemoveEntity(entity);
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return;
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}
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Events::KrakenAttack krakenAttack;
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switch (kraken->CurrentAction)
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{
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case 1: // Idle
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//m_KrakenTimer += dt;
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m_KrakenTimer += dt;
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if (m_KrakenTimer > m_KrakenSecondsToAction) {
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if (m_NumberOfActions == 0) {
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kraken->CurrentAction = 3;
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break;
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}
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m_KrakenTimer = 0;
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std::uniform_real_distribution<float> dist(1, 2.999f);
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std::uniform_real_distribution<float> dist(1, 4.999f);
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float random = dist(m_RandomGenerator);
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std::cout << random << std::endl;
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//std::cout << random << std::endl;
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kraken->CurrentAction = random;
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std::cout << kraken->CurrentAction << std::endl;
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//std::cout << kraken->CurrentAction << std::endl;
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}
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break;
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case 2: // Grabbing
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@@ -90,9 +102,29 @@ void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityI
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EventBroker->Publish(krakenAttack);
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break;
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case 3: // Brick Generating
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break;
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case 4: // Moving
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break;
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{
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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break;
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}
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case 4: // Brick Generating second case
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{
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kraken->CurrentAction = 1;
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Events::BrickGenerating e;
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e.Origin1 = glm::vec3(-5, 7, -10);
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e.Origin2 = glm::vec3(5, 7, -10);
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std::uniform_real_distribution<float> dist(1, 5.999f);
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float random = dist(m_RandomGenerator);
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e.Set = random;
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EventBroker->Publish(e);
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break;
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}
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case 5: // Taunting
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if (m_ReturnToIdle) {
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m_ReturnToIdle = false;
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@@ -126,6 +158,45 @@ bool dd::Systems::KrakenSystem::OnResume(const dd::Events::Resume &event)
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return true;
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}
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bool dd::Systems::KrakenSystem::OnContact(const dd::Events::Contact &event)
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{
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Components::Kraken* kraken1 = m_World->GetComponent<Components::Kraken>(event.Entity1);
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Components::Kraken* kraken2 = m_World->GetComponent<Components::Kraken>(event.Entity2);
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Components::Kraken* kraken;
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if (kraken1 != nullptr && kraken2 != nullptr) {
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return false;
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}
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EntityID krakenEntity, otherEntitiy;
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//Which is the ball?
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if (kraken1 != nullptr) {
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krakenEntity = event.Entity1;
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otherEntitiy = event.Entity2;
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kraken = kraken1;
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}
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else if (kraken2 != nullptr) {
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krakenEntity = event.Entity2;
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otherEntitiy = event.Entity1;
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kraken = kraken2;
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}
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else {
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return false;
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}
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auto ball = m_World->GetComponent<Components::Ball>(otherEntitiy);
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if (ball != nullptr) {
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Events::KrakenHit e;
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e.Kraken = krakenEntity;
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e.Hitter = otherEntitiy;
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e.MaxHealth = kraken->MaxHealth;
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e.CurrentHealth = kraken->Health;
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e.NewHealth = kraken->Health - 1;
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EventBroker->Publish(e);
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}
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}
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bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
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{
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auto ent = m_World->CloneEntity(m_KrakenTemplate);
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@@ -144,6 +215,103 @@ bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &e
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return true;
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}
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bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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{
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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kraken->Health--;
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//std::cout << kraken->Health << std::endl;
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//kraken->Health = -1;
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if (kraken->Health < 0) {
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Events::KrakenDefeated e;
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e.Kraken = event.Kraken;
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e.Hitter = event.Hitter;
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EventBroker->Publish(e);
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}
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return false;
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}
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bool dd::Systems::KrakenSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
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{
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m_KrakenBattle = false;
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auto kraken = m_World->GetComponent<Components::Kraken>(event.Kraken);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(event.Kraken);
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/*physicsComponent->CollisionType = CollisionType::Type::Dynamic;
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physicsComponent->GravityScale = 1.f;*/
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physicsComponent->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Water | CollisionLayer::Wall);
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/*physicsComponent->Calculate = false;*/
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(event.Kraken);
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auto transformComponentHitter = m_World->GetComponent<Components::Transform>(event.Hitter);
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auto brickModel = m_World->GetComponent<Components::Model>(event.Kraken);
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auto cTransform = m_World->GetComponent<Components::Transform>(event.Kraken);
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/*cTransform->Position = cTransform->Position + transformComponentBrick->Position;
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glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y));
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cTransform->Velocity = glm::vec3(ballToBrick.x, ballToBrick.y, 0.f);
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std::uniform_real_distribution<float> dist(-1.5f, 1.5f);
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int impulseStrength = dist(m_RandomGenerator);
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Events::SetImpulse i;
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i.Entity = event.Kraken;
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i.Impulse = glm::vec2(impulseStrength, 0.f);
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i.Point = glm::vec2(cTransform->Position.x, cTransform->Position.y + 0.5f);
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EventBroker->Publish(i);*/
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auto cModel = m_World->GetComponent<Components::Model>(event.Kraken);
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cModel->Color = brickModel->Color;
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cModel->Color *= 0.5f;
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/*m_World->RemoveComponent<Components::Template>(event.Kraken);
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m_World->SetEntityParent(event.Kraken, 0);
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m_World->CommitEntity(event.Kraken);*/
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//Particle trail
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Events::CreateParticleSequence trail;
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trail.parent = event.Kraken;
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trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 1;
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trail.EmitterLifeTime = 2.f;
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trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.1f;
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trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = brickModel->Color;
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//p.Spread = ...
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EventBroker->Publish(trail);
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//ParticlePoof
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 1;
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poof.Position = cTransform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = brickModel->Color;
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 10;
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EventBroker->Publish(poof);
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return true;
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}
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bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
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{
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return true;
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+165
-75
@@ -18,10 +18,12 @@ void dd::Systems::LevelSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &LevelSystem::OnArrivedAtNewStage);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenDefeated, &LevelSystem::OnKrakenDefeated);
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
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@@ -60,7 +62,7 @@ void dd::Systems::LevelSystem::Initialize()
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travels->CurrentlyTraveling = false;
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auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
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model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
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model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 1.f);
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m_World->CommitEntity(t_halfPipe);
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auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
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@@ -84,16 +86,7 @@ void dd::Systems::LevelSystem::Initialize()
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}*/
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// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//Water test
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{
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auto t_waterBody = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
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transform->Position = glm::vec3(0.f, -3.5f, -10.f);
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transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
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auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
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auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
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m_World->CommitEntity(t_waterBody);
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}
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//ParticleTest
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@@ -114,7 +107,7 @@ void dd::Systems::LevelSystem::Initialize()
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particleEmitter->Spread = glm::pi<float>()*2;
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particleEmitter->EmittingAngle = glm::pi<float>();
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particleEmitter->LifeTime = 50;
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{
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auto Pt = m_World->CreateEntity(Pe);
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auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
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@@ -134,13 +127,13 @@ void dd::Systems::LevelSystem::Initialize()
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//TODO: Why does the ball not collide with these bricks?
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//BottomBox
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{
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auto BottomWall = m_World->CreateEntity();
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EntityID BottomWall = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
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auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
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transform->Position = glm::vec3(0.f, -6.f, -10.f);
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transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
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//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
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rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
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@@ -152,6 +145,8 @@ void dd::Systems::LevelSystem::Initialize()
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
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}
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m_World->CommitEntity(BottomWall);
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m_World->SetProperty(BottomWall, "Name", "BottomWall");
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}
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{
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@@ -253,6 +248,9 @@ void dd::Systems::LevelSystem::Update(double dt)
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if (!m_Initialized) {
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GetNextLevel();
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CreateLevel(0);
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for (int i = 0; i < m_KrakenBricks.size(); i++) {
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m_KrakenBricks[i] = false;
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}
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m_Initialized = true;
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}
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}
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@@ -301,6 +299,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
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} else if (brick->Type == InkBlasterBrick) {
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Events::InkBlaster e;
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e.Shots = 5;
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e.Speed = 7;
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EventBroker->Publish(e);
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} else if(brick->Type == KrakenAttackBrick) {
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Events::KrakenAttack e;
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@@ -321,6 +320,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
Events::StageCleared ec;
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ec.ClearedStage = m_CurrentLevel;
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ec.StageCluster = m_CurrentCluster;
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ec.StagesInCluster = m_StagesInCluster;
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EventBroker->Publish(ec);
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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@@ -443,7 +443,7 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
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||||
} else if (typeInt == KrakenAttackBrick) {
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||||
cBrick->Type = KrakenAttackBrick;
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||||
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
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||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
|
||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, 1.0f);
|
||||
} else if (typeInt == Kraken) {
|
||||
Events::KrakenAppear e;
|
||||
e.Position = transform->Position;
|
||||
@@ -459,26 +459,41 @@ EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spac
|
||||
|
||||
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||
{
|
||||
GetBrickSet(event.Set);
|
||||
LOG_DEBUG("This is happening.");
|
||||
m_BrickGenerating = true;
|
||||
m_BrickGeneratingEvent = event;
|
||||
return true;
|
||||
}
|
||||
|
||||
int rows = 2;
|
||||
bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating &event)
|
||||
{
|
||||
GetBrickSet(event.Set);
|
||||
|
||||
int rows = 6;
|
||||
int lines = 7;
|
||||
int getter = 0;
|
||||
for (int i = 0; i < rows; i++) {
|
||||
for (int j = 0; j < lines; j++) {
|
||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||
if (ent != NULL) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
Events::Move e;
|
||||
e.GoalPosition = transform->Position;
|
||||
transform->Position = event.Origin;
|
||||
e.Entity = ent;
|
||||
e.Speed = 6;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
m_LooseBricks++;
|
||||
SetNumberOfBricks(NumberOfBricks() + 1);
|
||||
if (!m_KrakenBricks[getter]) {
|
||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||
if (ent != NULL) {
|
||||
auto brick = m_World->GetComponent<Components::Brick>(ent);
|
||||
brick->Number = getter;
|
||||
m_KrakenBricks[getter] = true;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
Events::Move e;
|
||||
e.GoalPosition = transform->Position;
|
||||
if (j < 4) {
|
||||
transform->Position = event.Origin1;
|
||||
} else {
|
||||
transform->Position = event.Origin2;
|
||||
}
|
||||
e.Entity = ent;
|
||||
e.Speed = 6;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
m_LooseBricks++;
|
||||
SetNumberOfBricks(NumberOfBricks() + 1);
|
||||
}
|
||||
}
|
||||
getter++;
|
||||
}
|
||||
@@ -486,10 +501,10 @@ bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerati
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::GetBrickSet(int set)
|
||||
void dd::Systems::LevelSystem::GetBrickSet(int set) // These are sets the Kraken gets!
|
||||
{
|
||||
std::array<int, 14> level;
|
||||
std::array<glm::vec4, 14> color;
|
||||
std::array<int, 42> level;
|
||||
std::array<glm::vec4, 42> color;
|
||||
// Level array indicates type of brick.
|
||||
// 0 is empty space.
|
||||
// 1 is standard brick.
|
||||
@@ -509,62 +524,110 @@ void dd::Systems::LevelSystem::GetBrickSet(int set)
|
||||
// m is magenta.
|
||||
// d is dark.
|
||||
// Feel free to make your own.
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 0);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 0);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 0);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 0);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 0);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 0);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 0);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 0);
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 1);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 1);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 1);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 1);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 1);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 1);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||
|
||||
if (set == 1) {
|
||||
level =
|
||||
{1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1 };
|
||||
{1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0, 0, 1,
|
||||
1, 1, 1, 1, 1, 1, 2,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
}
|
||||
else if (set == 2) {
|
||||
level =
|
||||
{2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2 };
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
3, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y,
|
||||
y, y, y, y, y, y, y};
|
||||
}
|
||||
else if (set == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 1, 1, 1, 1, 1, 0,
|
||||
0, 0, 4, 1, 1, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b,
|
||||
b, b, b, b, b, b, b};
|
||||
}
|
||||
else if (set == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
1, 1, 1, 1, 1, 3, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m,
|
||||
m, m, m, m, m, m, m};
|
||||
}
|
||||
else if (set == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 2, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 1, 1, 0, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g,
|
||||
g, g, g, g, g, g, g};
|
||||
}
|
||||
else if (set == 6) {
|
||||
level =
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r};
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
@@ -579,6 +642,11 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
|
||||
bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(event.Entity1);
|
||||
if (templateCheck != nullptr){ return false; }
|
||||
templateCheck = m_World->GetComponent<Components::Template>(event.Entity2);
|
||||
if (templateCheck != nullptr){ return false; }
|
||||
|
||||
EntityID entityBrick;
|
||||
EntityID entityBall;
|
||||
EntityID entityShot = 0;
|
||||
@@ -656,10 +724,12 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
|
||||
auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
|
||||
auto transformComponentHitter = m_World->GetComponent<Components::Transform>(entityHitter);
|
||||
|
||||
|
||||
auto brickModel = m_World->GetComponent<Components::Model>(entityBrick);
|
||||
|
||||
if (brick->Number < 50) {
|
||||
m_KrakenBricks[brick->Number] = false;
|
||||
}
|
||||
|
||||
// Check if the brick is any kind of special.
|
||||
auto multi = m_World->GetComponent<Components::MultiBallBrick>(entityBrick);
|
||||
if (multi != nullptr) {
|
||||
@@ -688,6 +758,7 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
Events::InkBlaster e;
|
||||
e.Transform = transformComponentBrick;
|
||||
e.Shots = 5;
|
||||
e.Speed = 7;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else {
|
||||
@@ -710,8 +781,6 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
|
||||
auto brickChildren = m_World->GetEntityChildren(entityBrick);
|
||||
for (auto b : brickChildren)
|
||||
{
|
||||
|
||||
|
||||
auto cTransform = m_World->GetComponent<Components::Transform>(b);
|
||||
cTransform->Position = cTransform->Position + transformComponentBrick->Position;
|
||||
glm::vec2 ballToBrick = 4.f * glm::normalize(glm::vec2(cTransform->Position.x - transformComponentHitter->Position.x, cTransform->Position.y - transformComponentHitter->Position.y));
|
||||
@@ -837,6 +906,16 @@ bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &ev
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnKrakenDefeated(const dd::Events::KrakenDefeated &event)
|
||||
{
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
m_LooseBricks--;
|
||||
|
||||
std::cout << m_LooseBricks << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (!m_Cleared) {
|
||||
@@ -848,12 +927,13 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
|
||||
es.Score = 500;
|
||||
EventBroker->Publish(es);
|
||||
m_CurrentLevel++;
|
||||
if (m_CurrentLevel < 6) {
|
||||
if (m_CurrentLevel <= event.StagesInCluster) {
|
||||
GetNextLevel();
|
||||
CreateLevel(12); //NextLevelDistance
|
||||
} else {
|
||||
// Win
|
||||
Events::ClusterClear e;
|
||||
e.ClusterCleared = m_CurrentCluster;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
Events::Pause p;
|
||||
@@ -864,6 +944,12 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::GetNextLevel()
|
||||
{
|
||||
std::array<int, 42> level;
|
||||
@@ -889,14 +975,14 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
// m is magenta.
|
||||
// d is dark.
|
||||
// Feel free to make your own.
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 0);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 0);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 0);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 0);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 0);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 0);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 0);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 0);
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 1);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 1);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 1);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 1);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 1);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 1);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 1);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 1);
|
||||
|
||||
//glm::vec4 p4 = glm::vec4(asd.f / 255.f, asd.f / 255.f, sad.f / 255.f, 1.f);
|
||||
glm::vec4 br = glm::vec4(143.f / 255.f, 98.f / 255.f, 0.f / 255.f, 1.f);
|
||||
@@ -1108,6 +1194,10 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
bool dd::Systems::LevelSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
m_Cleared = false;
|
||||
if (m_BrickGenerating) {
|
||||
m_BrickGenerating = false;
|
||||
BrickGenerating(m_BrickGeneratingEvent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -143,7 +143,7 @@ bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &e
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticleLifeTime = 2.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
|
||||
+59
-28
@@ -30,6 +30,7 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &PadSystem::OnRaiseWaterWall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
@@ -57,17 +58,6 @@ void dd::Systems::PadSystem::Initialize()
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
SetEdge(3.2 - (ctransform->Scale.x / 2));
|
||||
|
||||
|
||||
{
|
||||
auto entArm = m_World->CreateEntity(ent);
|
||||
auto ctransform = m_World->AddComponent<Components::Transform>(entArm);
|
||||
ctransform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto cModel = m_World->AddComponent<Components::Model>(entArm);
|
||||
cModel->ModelFile = "Models/Kraken/Arm.dae";
|
||||
auto animationComponent = m_World->AddComponent<Components::Animation>(entArm);
|
||||
animationComponent->Speed = 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -97,6 +87,17 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
m_StickTransform = transform;
|
||||
m_StickyAim = sticky;
|
||||
|
||||
/*{
|
||||
auto entChild = m_World->CreateEntity(ent);
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(entChild);
|
||||
transform->Position = glm::vec3(0.f, 12.5f, 0.f);
|
||||
|
||||
transform->Scale = glm::vec3(0.1f, 25.f, 0.1f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(entChild);
|
||||
sprite->SpriteFile = "Models/Brick/White.png";
|
||||
sprite->Color = glm::vec4(0.f, 0.5f, 0.f, 0.5f);
|
||||
}*/
|
||||
}
|
||||
|
||||
m_ResetBall = true;
|
||||
@@ -162,7 +163,6 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = m_KrakenCharge;
|
||||
EventBroker->Publish(e);
|
||||
//std::cout << "Charge: " << m_KrakenCharge << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -242,8 +242,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_W) {
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_A) {
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::RaiseWaterWall e;
|
||||
e.Amount = 0.2;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_A) {
|
||||
Events::ResetAll e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
@@ -276,7 +282,8 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_G) {
|
||||
Events::BrickGenerating e;
|
||||
e.Origin = glm::vec3(-5, 7, -10);
|
||||
e.Origin1 = glm::vec3(-5, 7, -10);
|
||||
e.Origin2 = glm::vec3(5, 7, -10);
|
||||
e.Set = 1;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
@@ -290,6 +297,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
e.Shots = 5;
|
||||
e.Speed = 7;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
@@ -300,7 +308,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
@@ -439,21 +447,29 @@ bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
RaisePad(event.Amount, event.Speed);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event)
|
||||
{
|
||||
RaisePad(event.Amount, event.Speed);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::RaisePad(float amount, float speed)
|
||||
{
|
||||
auto transform = Transform();
|
||||
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
|
||||
transform->Position += raise;
|
||||
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
glm::vec3 raise = glm::vec3(0, amount, 0);
|
||||
Events::Move e;
|
||||
e.Entity = m_Entity;
|
||||
e.GoalPosition = transform->Position + raise;
|
||||
e.Speed = speed;
|
||||
e.Queue = true;
|
||||
EventBroker->Publish(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -470,6 +486,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
transform->Velocity = glm::vec3(0, 0, 0);
|
||||
acceleration = glm::vec3(0, 0, 0);
|
||||
|
||||
if (!m_KrakenArm){
|
||||
m_KrakenArm = m_World->CreateEntity(Entity());
|
||||
auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
|
||||
transform->Position = glm::vec3(1.f, -3.0f, 0.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
|
||||
model->ModelFile = "Models/kraken/Arm.dae";
|
||||
auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
|
||||
animation->Speed = 1.0f;
|
||||
m_World->CommitEntity(m_KrakenArm);
|
||||
}
|
||||
|
||||
SetTransform(transform);
|
||||
SetAcceleration(acceleration);
|
||||
} else if (m_KrakenCharge >= 1) {
|
||||
@@ -477,6 +504,10 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
|
||||
m_KrakenCharge = 0;
|
||||
m_KrakenStrength = 0;
|
||||
m_PlayerStrength = 0;
|
||||
|
||||
m_World->RemoveEntity(m_KrakenArm);
|
||||
m_KrakenArm = NULL;
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -100,6 +100,7 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -117,9 +118,11 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
|
||||
@@ -0,0 +1,151 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ProjectileSystem.h"
|
||||
|
||||
|
||||
void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
|
||||
//Ink Blast
|
||||
{
|
||||
auto ent = m_World->CreateEntity();
|
||||
m_World->SetProperty(ent, "Name", "Projectile");
|
||||
std::shared_ptr<Components::Transform> ctransform = m_World->AddComponent<Components::Transform>(ent);
|
||||
|
||||
auto circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
auto inkBlastTemplate = m_World->AddComponent<Components::Template>(ent);
|
||||
circleShape->Radius = 0.1f;
|
||||
auto physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->CollisionType = CollisionType::Type::Dynamic;
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
m_InkBlastTemplate = ent;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
auto shot = m_World->GetComponent<Components::Projectile>(entity);
|
||||
if (shot != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y > 8) {
|
||||
m_World->RemoveEntity(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &event)
|
||||
{
|
||||
m_InkBlaster = true;
|
||||
m_Shots = event.Shots;
|
||||
m_InkBlasterSpeed = event.Speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
|
||||
{
|
||||
if (m_InkBlaster) {
|
||||
m_SquidLoaded = true;
|
||||
m_AttachedSquid = event.Ball;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButton &event)
|
||||
{
|
||||
if (m_InkBlaster && m_SquidLoaded) {
|
||||
auto ent = m_World->CloneEntity(m_InkBlastTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto projectile = m_World->GetComponent<Components::Projectile>(ent);
|
||||
projectile->Speed = m_InkBlasterSpeed;
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
<<<<<<< HEAD
|
||||
transform->Velocity = glm::vec3(0, projectile->Speed, 0);
|
||||
=======
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
>>>>>>> origin/master
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
m_InkBlaster = false;
|
||||
m_SquidLoaded = false;
|
||||
ball->InkBlaster = false;
|
||||
ball->Sticky = false;
|
||||
ball->Waiting = true;
|
||||
|
||||
{
|
||||
Events::InkBlasterOver e;
|
||||
e.Ball = m_AttachedSquid;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::ActionButton e;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -97,7 +97,7 @@ bool dd::Systems::TravellingSystem::OnResume(const dd::Events::Resume &event)
|
||||
|
||||
bool dd::Systems::TravellingSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (event.ClearedStage < 5) {
|
||||
if (event.ClearedStage < event.StagesInCluster) {
|
||||
m_Travelling = true;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -0,0 +1,124 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-20.
|
||||
//
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/WaterSystem.h"
|
||||
|
||||
void dd::Systems::WaterSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &WaterSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &WaterSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERelevantObjectCreated, &WaterSystem::OnRelevantObjectCreated);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &WaterSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &WaterSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWaterWall, &WaterSystem::OnRaiseWaterWall);
|
||||
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::WaterSystem::Update(double dt)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void dd::Systems::WaterSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
if (m_BottomWall == 0) {
|
||||
for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
|
||||
if (m_World->GetProperty<std::string>(it->first, "Name") == "BottomWall") {
|
||||
m_BottomWall = entity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "WaterSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
bool dd::Systems::WaterSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "WaterSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnRelevantObjectCreated(const dd::Events::RelevantObjectCreated &event)
|
||||
{
|
||||
if (event.ObjectName == "BottomWall") {
|
||||
m_BottomWall = event.ObjectID;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::WaterSystem::OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event)
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(m_BottomWall);
|
||||
if (transform != nullptr) {
|
||||
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
|
||||
Events::Move e;
|
||||
e.Entity = m_BottomWall;
|
||||
e.GoalPosition = transform->Position + raise;
|
||||
e.Queue = true;
|
||||
e.Speed = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
} else {
|
||||
LOG_ERROR("There is no BottomWall in WaterSystem");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
Reference in New Issue
Block a user