Merge remote-tracking branch 'origin/master' into Physics

This commit is contained in:
viktorljung
2015-10-21 15:40:43 +02:00
132 changed files with 11918 additions and 4270 deletions
+13 -8
View File
@@ -51,6 +51,8 @@ void dd::Systems::BallSystem::Initialize()
physics->Category = CollisionLayer::Type::Ball;
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
physics->Calculate = true;
auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
collisionSound->FilePath = "Sounds/Jelly/squid-bounce-n.wav";
m_World->CommitEntity(ent);
@@ -319,17 +321,20 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
particleEvent.EmittingAngle = glm::half_pi<float>();
particleEvent.Spread = 0.f;
particleEvent.NumberOfTicks = 1;
particleEvent.ParticleLifeTime = 2.f;
particleEvent.ParticleLifeTime = 1.3f;
particleEvent.ParticlesPerTick = 1;
particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.f, -3.f);
if (ballTransform->Position.x >= 2.7f) {
particleEvent.Position = glm::vec3(2.7f, -3.f, -3.f);
} else if (ballTransform->Position.x <= -2.7f) {
particleEvent.Position = glm::vec3(-2.7f, -3.f, -3.f);
particleEvent.Position = glm::vec3(ballTransform->Position.x, -3.5f, -3.f);
if (ballTransform->Position.x >= 2.5f) {
particleEvent.Position = glm::vec3(2.5f, -3.5f, -3.f);
} else if (ballTransform->Position.x <= -2.5f) {
particleEvent.Position = glm::vec3(-2.5f, -3.5f, -3.f);
}
particleEvent.ScaleValues.push_back(glm::vec3(1.f));
particleEvent.ScaleValues.push_back(glm::vec3(1.5f));
particleEvent.ScaleValues.push_back(glm::vec3(2.f));
particleEvent.Color = glm::vec4(1.f);
particleEvent.Speed = 0;
particleEvent.Speed = 1.f;
particleEvent.AlphaValues.push_back(1.f);
particleEvent.AlphaValues.push_back(0.7f);
if (ballComponent->Combo <= 9) {
particleEvent.SpriteFile = "Textures/Combo/Combo00" + std::to_string(ballComponent->Combo) + ".png";