Merge branch 'LevelSystemAndSuch'
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@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (life->Left) {
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if (transform->Position.x > 3) {
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life->Left = false;
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transform->Velocity.x = m_LifeSpeed;
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}
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} else {
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if (transform->Position.x < -3) {
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life->Left = true;
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transform->Velocity.x = -m_LifeSpeed;
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}
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}
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transform->Position.x += transform->Velocity.x * dt;
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/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
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transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
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if (Lives() != PastLives()) {
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if (life->Number + 1 == PastLives()) {
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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@@ -64,7 +83,9 @@ void dd::Systems::LifeSystem::CreateLife(int number)
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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//transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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@@ -83,7 +104,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
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SetLives(Lives() - 1);
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return true;
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}
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return false;
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return true;
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}
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bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)
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