Merge branch 'LevelSystemAndSuch'

This commit is contained in:
PlatinumSkink
2015-10-22 15:51:45 +02:00
7 changed files with 72 additions and 19 deletions
+2
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@@ -24,6 +24,8 @@ struct Ball : Component
bool Sticky = false; bool Sticky = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0); glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0); glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
int PosterBoy = 0;
}; };
} }
+2
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@@ -20,6 +20,8 @@ struct Brick : Component
int Type = 0; int Type = 0;
bool Removed = false; bool Removed = false;
int Number = 100; // For the Kraken to keep track of which bricks needs replacing. int Number = 100; // For the Kraken to keep track of which bricks needs replacing.
bool BeingGenerated = false;
glm::vec3 GenerationGoal;
//What number of types each is. //What number of types each is.
const int EmptyBrickSpace = 0; const int EmptyBrickSpace = 0;
+4 -3
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@@ -13,10 +13,11 @@ namespace dd
namespace Components namespace Components
{ {
struct Life : Component { struct Life : Component
{
int Number = 0; int Number = 0;
float SinusAltitude = 1;
bool Left = false;
}; };
} }
+1
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@@ -56,6 +56,7 @@ private:
bool m_Pause = false; bool m_Pause = false;
int m_Lives = 3; int m_Lives = 3;
int m_PastLives = 3; int m_PastLives = 3;
float m_LifeSpeed = 0.8;
bool m_GodMode = false; bool m_GodMode = false;
+16 -9
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@@ -64,6 +64,13 @@ void dd::Systems::BallSystem::Initialize()
auto transform2 = m_World->GetComponent<Components::Transform>(ent2); auto transform2 = m_World->GetComponent<Components::Transform>(ent2);
transform2->Position = glm::vec3(-0.f, 0.26f, -10.f); transform2->Position = glm::vec3(-0.f, 0.26f, -10.f);
transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f); transform2->Velocity = glm::vec3(0.0f, -10.f, 0.f);
/*auto PosterBoy = CreateBall();
auto PosterBall = m_World->GetComponent<Components::Ball>(PosterBoy);
PosterBall->PosterBoy = 1;
auto Postertran = m_World->GetComponent<Components::Transform>(PosterBoy);
Postertran->Position = glm::vec3(-3.f, -3.f, -10.f);
Postertran->Velocity = glm::vec3(0.0f, 0.f, 0.f);*/
} }
SetReplaceBall(true); SetReplaceBall(true);
@@ -88,6 +95,11 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
if (ballComponent != nullptr) { if (ballComponent != nullptr) {
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (ballComponent->PosterBoy == 1) {
transformBall->Position = glm::vec3(-3, 3, -10);
}
if (ReplaceBall()) { if (ReplaceBall()) {
m_First = true; m_First = true;
SetReplaceBall(false); SetReplaceBall(false);
@@ -97,24 +109,21 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f); ballComponent->SavedSpeed = glm::vec3(random, 1, 0.f);
//ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f); //ballComponent->SavedSpeed = glm::vec3(0.f, 1, 0.f);
ballComponent->Waiting = true; ballComponent->Waiting = true;
auto transform = m_World->GetComponent<Components::Transform>(entity);
} }
if (ballComponent->Waiting) { if (ballComponent->Waiting) {
if (!m_Waiting) { if (!m_Waiting) {
m_Restarting = false; m_Restarting = false;
ballComponent->Waiting = false; ballComponent->Waiting = false;
auto transform = m_World->GetComponent<Components::Transform>(entity);
/*std::uniform_real_distribution<float> dist(-0.5f, 0.5f); /*std::uniform_real_distribution<float> dist(-0.5f, 0.5f);
float random = dist(m_RandomGenerator);*/ float random = dist(m_RandomGenerator);*/
transform->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed; transformBall->Velocity = glm::normalize(ballComponent->SavedSpeed) * ballComponent->Speed;
//transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed; //transform->Velocity = glm::normalize(glm::vec3(0, 1, 0)) * ballComponent->Speed;
} else if (!ballComponent->Sticky) { } else if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity); transformBall->Velocity = glm::vec3(0.f, 0.f, 0.f);
transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
//transform->Position = glm::vec3(0.0f, -3.f, -10.f); //transform->Position = glm::vec3(0.0f, -3.f, -10.f);
if (m_First) { if (m_First) {
transform->Orientation = glm::quat(); transformBall->Orientation = glm::quat();
m_First = false; m_First = false;
} }
return; return;
@@ -124,8 +133,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
//TODO - Ball can stick to same pad just after detaching. //TODO - Ball can stick to same pad just after detaching.
if (!m_Waiting) if (!m_Waiting)
{ {
auto transform = m_World->GetComponent<Components::Transform>(entity); transformBall->Velocity = ballComponent->SavedSpeed;
transform->Velocity = ballComponent->SavedSpeed;
m_StickyCounter--; m_StickyCounter--;
if (m_StickyCounter > 0) { if (m_StickyCounter > 0) {
m_Sticky = true; m_Sticky = true;
@@ -134,7 +142,6 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
} }
} }
auto transformBall = m_World->GetComponent<Components::Transform>(entity);
if (glm::abs(transformBall->Velocity.y) < 2) { if (glm::abs(transformBall->Velocity.y) < 2) {
if (transformBall->Velocity.y > 0) { if (transformBall->Velocity.y > 0) {
transformBall->Velocity.y = 2; transformBall->Velocity.y = 2;
+22 -3
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@@ -281,7 +281,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto brick = m_World->GetComponent<Components::Brick>(entity); auto brick = m_World->GetComponent<Components::Brick>(entity);
if (brick != nullptr) { if (brick != nullptr) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (brick->BeingGenerated) {
if (transform->Position == brick->GenerationGoal) {
brick->BeingGenerated = false;
auto cPhys = m_World->AddComponent<Components::Physics>(entity);
cPhys->CollisionType = CollisionType::Type::Static;
cPhys->GravityScale = 0.f;
cPhys->Category = CollisionLayer::Type::Brick;
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
}
}
//Removes bricks that falls out of the stage. //Removes bricks that falls out of the stage.
if (transform->Position.y < -10) { if (transform->Position.y < -10) {
if (brick->Type == StandardBrick) { if (brick->Type == StandardBrick) {
@@ -481,6 +493,8 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]); auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -3.2, 1, m_BrickSet[getter], m_ColorSet[getter]);
if (ent != NULL) { if (ent != NULL) {
auto brick = m_World->GetComponent<Components::Brick>(ent); auto brick = m_World->GetComponent<Components::Brick>(ent);
brick->BeingGenerated = true;
m_World->RemoveComponent<Components::Physics>(ent);
brick->Number = getter; brick->Number = getter;
m_KrakenBricks[getter] = true; m_KrakenBricks[getter] = true;
auto transform = m_World->GetComponent<Components::Transform>(ent); auto transform = m_World->GetComponent<Components::Transform>(ent);
@@ -491,6 +505,7 @@ bool dd::Systems::LevelSystem::BrickGenerating(const dd::Events::BrickGenerating
} else { } else {
transform->Position = event.Origin2; transform->Position = event.Origin2;
} }
brick->GenerationGoal = e.GoalPosition;
e.Entity = ent; e.Entity = ent;
e.Speed = 6; e.Speed = 6;
e.Queue = false; e.Queue = false;
@@ -690,7 +705,11 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
brick = m_World->GetComponent<Components::Brick>(entityBrick); brick = m_World->GetComponent<Components::Brick>(entityBrick);
if (brick == nullptr) { if (brick == nullptr) {
return false; return false;
} }
if (brick->BeingGenerated) {
return false;
}
if (entityShot != 0) { if (entityShot != 0) {
// For when a brick gets shot. // For when a brick gets shot.
@@ -1102,7 +1121,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 0, 1, 2, 1, 0, 1, 1, 0, 1, 2, 1, 0, 1,
0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0}; 0, 0, 0, 0, 0, 0, 0};
color = color =
{w, w, w, w, w, w, w, {w, w, w, w, w, w, w,
+25 -4
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@@ -47,10 +47,29 @@ void dd::Systems::LifeSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto templateCheck = m_World->GetComponent<Components::Template>(entity); auto templateCheck = m_World->GetComponent<Components::Template>(entity);
if (templateCheck != nullptr){ return; } if (templateCheck != nullptr){ return; }
auto life = m_World->GetComponent<Components::Life>(entity);
if (Lives() != PastLives()) {
auto life = m_World->GetComponent<Components::Life>(entity); if (life != nullptr) {
if (life != nullptr) { auto transform = m_World->GetComponent<Components::Transform>(entity);
if (life->Left) {
if (transform->Position.x > 3) {
life->Left = false;
transform->Velocity.x = m_LifeSpeed;
}
} else {
if (transform->Position.x < -3) {
life->Left = true;
transform->Velocity.x = -m_LifeSpeed;
}
}
transform->Position.x += transform->Velocity.x * dt;
/*glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));*/
if (Lives() != PastLives()) {
if (life->Number + 1 == PastLives()) { if (life->Number + 1 == PastLives()) {
m_World->RemoveEntity(entity); m_World->RemoveEntity(entity);
SetPastLives(Lives()); SetPastLives(Lives());
@@ -64,7 +83,9 @@ void dd::Systems::LifeSystem::CreateLife(int number)
auto life = m_World->CreateEntity(); auto life = m_World->CreateEntity();
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life); std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f); transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
//transform->Position = glm::vec3(-1.5f + number * 1.5f, -3.f, -10.f);
transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f); transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
//transform->Scale = glm::vec3(0.2f, 0.2f, 0.2f);
std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life); std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
lifeNr->Number = number; lifeNr->Number = number;
@@ -83,7 +104,7 @@ bool dd::Systems::LifeSystem::OnLifeLost(const dd::Events::LifeLost &event)
SetLives(Lives() - 1); SetLives(Lives() - 1);
return true; return true;
} }
return false; return true;
} }
bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event) bool dd::Systems::LifeSystem::OnPause(const dd::Events::Pause &event)