Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h
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@@ -13,20 +13,31 @@
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Physics/EContact.h"
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#include "Physics/CRectangleShape.h"
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#include "Physics/CWaterVolume.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Transform/EMove.h"
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#include "Transform/ERotate.h"
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#include "Game/CBall.h"
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#include "Game/CPad.h"
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#include "Game/CPowerUp.h"
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#include "Game/CStickyAim.h"
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#include "Game/EResetBall.h"
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#include "Game/EResetAll.h"
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#include "Game/ERaiseWater.h"
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#include "Game/EMultiBall.h"
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#include "Game/ELifebuoy.h"
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#include "Game/EStickyPad.h"
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#include "Game/EStickyAttachedToPad.h"
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#include "Game/EInkBlaster.h"
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@@ -34,11 +45,14 @@
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#include "Game/EPowerUpTaken.h"
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EHitLag.h"
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#include "Game/EScreenShake.h"
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#include "Game/EActionButton.h"
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#include "Rendering/CAnimation.h"
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#include "Game/EBrickGenerating.h"
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namespace dd
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{
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@@ -103,7 +117,10 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
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dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
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dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
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@@ -115,7 +132,10 @@ private:
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnResetAll(const dd::Events::ResetAll &event);
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bool OnRaiseWater(const dd::Events::RaiseWater &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
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