Merge remote-tracking branch 'origin/master' into Physics
Conflicts: include/Core/Engine.h
This commit is contained in:
@@ -123,7 +123,8 @@ void dd::Renderer::CreateBuffers()
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m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");
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m_StandardNormal = ResourceManager::Load<Texture>("Textures/Core/NeutralNormalMap.png");
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m_StandardSpecular = ResourceManager::Load<Texture>("Textures/Core/NeutralSpecularMap.png");
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m_WhiteSphereTexture = ResourceManager::Load<Texture>("Textures/Test/Water.png");
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//m_WhiteSphereTexture = ResourceManager::Load<Texture>("Textures/Test/Water.png");
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m_WhiteSphereTexture = ResourceManager::Load<Texture>("Textures/Particles/FadeBall.png");
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glGenRenderbuffers(1, &m_RbDepthBuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, m_RbDepthBuffer);
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@@ -207,8 +208,8 @@ void dd::Renderer::CreateBuffers()
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_Resolution.Width, m_Resolution.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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//Fill water pass
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glGenFramebuffers(1, &m_FbWater);
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@@ -557,7 +558,9 @@ void dd::Renderer::DrawWater(RenderQueue &rq)
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glClear(GL_COLOR_BUFFER_BIT);
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m_SpWater2->Bind();
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//TODO: Add this in water particle component. Blurradius
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float radius = 3.f;
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float radius = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Water.Radius", 0.2f);
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radius *= 35;
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glUniform2fv(glGetUniformLocation(shaderProgramHandle, "dir"), 1, glm::value_ptr(glm::vec2(1.0f, 0.0f)));
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glUniform1f(glGetUniformLocation(shaderProgramHandle, "res"), m_Resolution.Width);
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@@ -21,7 +21,8 @@ void dd::Systems::BallSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &BallSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &BallSystem::OnInkBlaster);
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EVENT_SUBSCRIBE_MEMBER(m_EInkBlasterOver, &BallSystem::OnInkBlasterOver);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &BallSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &BallSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &BallSystem::OnActionButton);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &BallSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_EArrivedAtNewStage, &BallSystem::OnArrivedToNewStage);
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@@ -31,7 +32,7 @@ void dd::Systems::BallSystem::Initialize()
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{
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.f, 0.26f, -10.f);
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transform->Position = glm::vec3(-20.f, 0.26f, -10.f);
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transform->Scale = glm::vec3(0.3f, 0.3f, 0.3f);
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transform->Velocity = glm::vec3(0.f, 0.f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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@@ -49,7 +50,6 @@ void dd::Systems::BallSystem::Initialize()
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physics->Category = CollisionLayer::Type::Ball;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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transform->Sticky = true;
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m_World->CommitEntity(ent);
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@@ -64,6 +64,8 @@ void dd::Systems::BallSystem::Initialize()
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<bool>("Cheat.GodMode", false);
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}
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void dd::Systems::BallSystem::Update(double dt)
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@@ -87,8 +89,13 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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{
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//TODO: When the ball collides with 2 bricks on the same frame it is reflected and then reflected again, make it reflect only once like a list or something?
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if (IsPaused()) {
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return;
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}
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auto ballComponent = m_World->GetComponent<Components::Ball>(entity);
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if (IsPaused()) {
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/*if (IsPaused()) {
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if (ballComponent != nullptr) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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@@ -108,7 +115,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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ballComponent->Paused = false;
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}
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}
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}
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}*/
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auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
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@@ -170,7 +177,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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return;
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}
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} //Removing this made the wall collisions work again
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/*else if (transformBall->Position.x > EdgeX()) {
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/* else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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@@ -180,7 +187,7 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.y > EdgeY()) {
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} /*else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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@@ -212,18 +219,26 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
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bool dd::Systems::BallSystem::OnPause(const dd::Events::Pause &event)
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{
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if (event.Type != "BallSystem" && event.Type != "All") {
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/*if (event.Type != "BallSystem" && event.Type != "All") {
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return false;
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}
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}*/
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m_Pause = true;
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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return true;
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}
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bool dd::Systems::BallSystem::OnResume(const dd::Events::Resume &event)
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{
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/*if (event.Type != "BallSystem" && event.Type != "All") {
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return false;
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}*/
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m_Pause = false;
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return true;
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}
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void dd::Systems::BallSystem::OnEntityCommit(EntityID entity)
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{
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@@ -269,6 +284,10 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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return false;
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}
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if (ballComponent->Waiting || ballComponent->Sticky) {
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return false;
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}
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auto ballTransform = m_World->GetComponent<Components::Transform>(ballEntity);
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glm::vec2 ballVelocity = glm::vec2(ballTransform->Velocity.x, ballTransform->Velocity.y);
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@@ -321,9 +340,6 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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EventBroker->Publish(particleEvent);
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}
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ballComponent->Combo = 0;
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if (!ballComponent->Waiting) {
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if (m_InkBlaster) {
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@@ -341,7 +357,8 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
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m_Sticky = false;
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m_Waiting = true;
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ballComponent->Sticky = true;
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ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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//ballComponent->StickyPlacement = ballTransform->Position - padTransform->Position;
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ballComponent->StickyPlacement = glm::vec3(0, 0.5f, 0);
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ballComponent->SavedSpeed = glm::normalize(glm::vec3(x, y, 0.f)) * ballComponent->Speed;
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ballTransform->Velocity *= -1;
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Events::StickyAttachedToPad e;
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@@ -417,7 +434,6 @@ void dd::Systems::BallSystem::CreateLife(int number)
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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transform->Sticky = true;
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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@@ -431,8 +447,9 @@ void dd::Systems::BallSystem::CreateLife(int number)
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bool dd::Systems::BallSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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if (!m_GodMode){
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SetLives(Lives() - 1);
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}
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return true;
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}
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@@ -485,6 +502,7 @@ bool dd::Systems::BallSystem::OnMultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::BallSystem::OnStickyPad(const dd::Events::StickyPad &event)
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{
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m_Sticky = true;
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m_StickyCounter = event.Times;
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return true;
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}
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@@ -8,6 +8,7 @@
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void dd::Systems::HitLagSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &HitLagSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &HitLagSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EHitLag, &HitLagSystem::OnHitLag);
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}
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@@ -29,25 +30,33 @@ void dd::Systems::HitLagSystem::Update(double dt)
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void dd::Systems::HitLagSystem::FlipPause()
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{
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Events::Pause e;
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e.Type = CurrentType();
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EventBroker->Publish(e);
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if (!IsPaused()) {
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Events::Pause e;
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e.Type = CurrentType();
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EventBroker->Publish(e);
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} else {
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Events::Resume e;
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e.Type = CurrentType();
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EventBroker->Publish(e);
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}
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}
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bool dd::Systems::HitLagSystem::OnPause(const dd::Events::Pause &event)
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{
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if (IsPaused()) {
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SetPause(false);
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} else {
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SetPause(true);
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}
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m_Pause = true;
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return true;
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}
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bool dd::Systems::HitLagSystem::OnResume(const dd::Events::Resume &event)
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{
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m_Pause = false;
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return true;
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}
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bool dd::Systems::HitLagSystem::OnHitLag(const dd::Events::HitLag &event)
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{
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if (HitLag()) {
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FlipPause();
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SetHitLagTimer(0);
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}
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SetHitLag(true);
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SetCurrentType(event.Type);
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@@ -0,0 +1,150 @@
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//
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// Created by Adniklastrator on 2015-10-15.
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//
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#include "PrecompiledHeader.h"
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#include "Game/KrakenSystem.h"
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void dd::Systems::KrakenSystem::Initialize()
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{
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std::random_device rd;
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m_RandomGenerator = std::mt19937(rd());
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &KrakenSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &KrakenSystem::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAppear, &KrakenSystem::OnKrakenAppear);
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EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &KrakenSystem::OnKrakenAttack);
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EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &KrakenSystem::OnBrickGenerating);
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EntityID ent = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(ent);
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||||
auto model = m_World->AddComponent<Components::Model>(ent);
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auto kraken = m_World->AddComponent<Components::Kraken>(ent);
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std::shared_ptr<Components::RectangleShape> cCircle = m_World->AddComponent<Components::RectangleShape>(ent);
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cCircle->Dimensions = glm::vec2(2, 4);
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//cCircle->Radius = 2;
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||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(ent);
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||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(ent);
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||||
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||||
auto travels = m_World->AddComponent<Components::Travels>(ent);
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travels->CurrentlyTraveling = false;
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||||
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cPhys->CollisionType = CollisionType::Type::Static;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
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model->ModelFile = "Models/Test/Ball/Sid.obj";
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||||
transform->Position = glm::vec3(50, 50, -10);
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(ent);
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collisionSound->FilePath = "Sounds/Brick/LTTP_Boss_Hit.wav";
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m_World->CommitEntity(ent);
|
||||
|
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m_KrakenTemplate = ent;
|
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|
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InitializeObjects();
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}
|
||||
|
||||
void dd::Systems::KrakenSystem::InitializeObjects()
|
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{
|
||||
|
||||
}
|
||||
|
||||
void dd::Systems::KrakenSystem::Update(double dt)
|
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{
|
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if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::KrakenSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
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return;
|
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}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
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if (templateCheck != nullptr){ return; }
|
||||
|
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auto kraken = m_World->GetComponent<Components::Kraken>(entity);
|
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if (kraken != nullptr) {
|
||||
Events::KrakenAttack krakenAttack;
|
||||
switch (kraken->CurrentAction)
|
||||
{
|
||||
case 1: // Idle
|
||||
//m_KrakenTimer += dt;
|
||||
if (m_KrakenTimer > m_KrakenSecondsToAction) {
|
||||
m_KrakenTimer = 0;
|
||||
std::uniform_real_distribution<float> dist(1, 2.999f);
|
||||
float random = dist(m_RandomGenerator);
|
||||
std::cout << random << std::endl;
|
||||
kraken->CurrentAction = random;
|
||||
std::cout << kraken->CurrentAction << std::endl;
|
||||
}
|
||||
break;
|
||||
case 2: // Grabbing
|
||||
kraken->CurrentAction = 5;
|
||||
krakenAttack.ChargeUpdate = 0;
|
||||
krakenAttack.KrakenStrength = 0.1;
|
||||
krakenAttack.PlayerStrength = 0.05;
|
||||
EventBroker->Publish(krakenAttack);
|
||||
break;
|
||||
case 3: // Brick Generating
|
||||
break;
|
||||
case 4: // Moving
|
||||
break;
|
||||
case 5: // Taunting
|
||||
if (m_ReturnToIdle) {
|
||||
m_ReturnToIdle = false;
|
||||
kraken->CurrentAction = Idle;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
//LOG_INFO("Something's probably off about the random number generator.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "KrakenSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "KrakenSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnKrakenAppear(const dd::Events::KrakenAppear &event)
|
||||
{
|
||||
auto ent = m_World->CloneEntity(m_KrakenTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
m_KrakenBattle = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
if (event.ChargeUpdate >= 1) {
|
||||
m_ReturnToIdle = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::KrakenSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
+470
-101
@@ -11,15 +11,216 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
{
|
||||
std::random_device rd;
|
||||
m_RandomGenerator = std::mt19937(rd());
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, &LevelSystem::OnCreatePowerUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LevelSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, &LevelSystem::OnScoreEvent);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, &LevelSystem::OnMultiBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, &LevelSystem::OnCreatePowerUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMultiBallLost, &LevelSystem::OnMultiBallLost);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, &LevelSystem::OnPowerUpTaken);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &LevelSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LevelSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LevelSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &LevelSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EBrickGenerating, &LevelSystem::OnBrickGenerating);
|
||||
|
||||
m_GodMode = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue("Cheat.GodMode", false);
|
||||
|
||||
//PointLightTest
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(-3.f, 6.f, -5.f);
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 20.f;
|
||||
pl->Diffuse = glm::vec3(0.8f, 0.7f, 0.05f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
{
|
||||
auto t_Light = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_Light);
|
||||
transform->Position = glm::vec3(3.f, -5.f, -5.f);
|
||||
auto pl = m_World->AddComponent<Components::PointLight>(t_Light);
|
||||
pl->Radius = 15.f;
|
||||
pl->Diffuse = glm::vec3(0.1f, 0.5f, 0.8f);
|
||||
auto model = m_World->AddComponent<Components::Model>(t_Light);
|
||||
model->ModelFile = "Models/Core/UnitSphere.obj";
|
||||
m_World->CommitEntity(t_Light);
|
||||
}
|
||||
|
||||
//Halfpipe background test model.
|
||||
{
|
||||
auto t_halfPipe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_halfPipe);
|
||||
auto background = m_World->AddComponent<Components::Background>(t_halfPipe);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -15.f);
|
||||
transform->Scale = glm::vec3(6.f, 6.f, 10.f);
|
||||
auto travels = m_World->AddComponent<Components::Travels>(t_halfPipe);
|
||||
travels->CurrentlyTraveling = false;
|
||||
auto model = m_World->AddComponent<Components::Model>(t_halfPipe);
|
||||
model->ModelFile = "Models/Test/halfpipe/Halfpipe.obj";
|
||||
model->Color = glm::vec4(0.8f, 0.8f, 0.8f, 0.3f);
|
||||
m_World->CommitEntity(t_halfPipe);
|
||||
|
||||
auto t_halfPipe2 = m_World->CloneEntity(t_halfPipe);
|
||||
auto transform2 = m_World->GetComponent<Components::Transform>(t_halfPipe);
|
||||
transform2->Position = glm::vec3(0.f, 34.6f, -15.f); //Halfpipe Value
|
||||
}
|
||||
|
||||
//Background
|
||||
|
||||
/*{
|
||||
auto background = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(background);
|
||||
auto travels = m_World->AddComponent<Components::Travels>(background);
|
||||
travels->CurrentlyTraveling = false;
|
||||
auto backgroundComponent = m_World->AddComponent<Components::Background>(background);
|
||||
transform->Position = glm::vec3(0.f, 0.f, -30.f);
|
||||
transform->Scale = glm::vec3(2681.f / 50.f, 1080.f / 50.f, 1.f);
|
||||
auto sprite = m_World->AddComponent<Components::Sprite>(background);
|
||||
sprite->SpriteFile = "Textures/Background.png";
|
||||
m_World->CommitEntity(background);
|
||||
}*/
|
||||
|
||||
// auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
|
||||
//Water test
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, 1.5f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
//ParticleTest
|
||||
|
||||
|
||||
/*{
|
||||
auto Pe = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(Pe);
|
||||
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(Pe);
|
||||
auto emitteSprite = m_World->AddComponent<Components::Sprite>(Pe);
|
||||
|
||||
transform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
emitteSprite->SpriteFile = "Textures/Test/Brick_Normal.png";
|
||||
particleEmitter->GravityScale = 0.0f;
|
||||
particleEmitter->SpawnRate = 1.f;
|
||||
particleEmitter->NumberOfTicks = 2;
|
||||
particleEmitter->Speed = 1.f;
|
||||
particleEmitter->ParticlesPerTick = 5;
|
||||
particleEmitter->Spread = glm::pi<float>()*2;
|
||||
particleEmitter->EmittingAngle = glm::pi<float>();
|
||||
particleEmitter->LifeTime = 50;
|
||||
|
||||
{
|
||||
auto Pt = m_World->CreateEntity(Pe);
|
||||
auto PtTransform = m_World->AddComponent<Components::Transform>(Pt);
|
||||
auto PtSprite = m_World->AddComponent<Components::Sprite>(Pt);
|
||||
auto PtParticle = m_World->AddComponent<Components::Particle>(Pt);
|
||||
auto PtTemplate = m_World->AddComponent<Components::Template>(Pt);
|
||||
|
||||
//PtTransform->Velocity = glm::vec3(1.0f, 0.f, 0.f);
|
||||
PtTransform->Position = transform->Position;
|
||||
PtSprite->SpriteFile = "Textures/Background.png";
|
||||
PtParticle->LifeTime = 3.f;
|
||||
PtParticle->Flags = static_cast<ParticleFlags::Type>(ParticleFlags::Type::Powder | ParticleFlags::Type::ParticleContactFilter | ParticleFlags::Type::FixtureContactFilter);
|
||||
}
|
||||
m_World->CommitEntity(Pe);
|
||||
}*/
|
||||
|
||||
//TODO: Why does the ball not collide with these bricks?
|
||||
//BottomBox
|
||||
{
|
||||
auto BottomWall = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(BottomWall);
|
||||
auto wall = m_World->AddComponent<Components::Wall>(BottomWall);
|
||||
transform->Position = glm::vec3(0.f, -6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(BottomWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(BottomWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(BottomWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
if (m_GodMode) {
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy | CollisionLayer::Ball);
|
||||
} else {
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::LifeBuoy);
|
||||
}
|
||||
m_World->CommitEntity(BottomWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto topWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
|
||||
transform->Position = glm::vec3(0.f, 6.f, -10.f);
|
||||
transform->Scale = glm::vec3(20.f, 0.5f, 1.f);
|
||||
|
||||
auto wall = m_World->AddComponent<Components::Wall>(topWall);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(topWall);
|
||||
rectangleShape->Dimensions = glm::vec2(20.f, 0.5f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(topWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
|
||||
m_World->CommitEntity(topWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto leftWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
leftWall);
|
||||
transform->Position = glm::vec3(-4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
auto wall = m_World->AddComponent<Components::Wall>(leftWall);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(leftWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(leftWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(leftWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
|
||||
m_World->CommitEntity(leftWall);
|
||||
}
|
||||
|
||||
{
|
||||
auto rightWall = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(
|
||||
rightWall);
|
||||
transform->Position = glm::vec3(4.f, 1.f, -10.f);
|
||||
transform->Scale = glm::vec3(0.5f, 20.f, 1.f);
|
||||
|
||||
auto wall = m_World->AddComponent<Components::Wall>(rightWall);
|
||||
|
||||
//std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(rightWall);
|
||||
//sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
|
||||
|
||||
std::shared_ptr<Components::RectangleShape> rectangleShape = m_World->AddComponent<Components::RectangleShape>(rightWall);
|
||||
rectangleShape->Dimensions = glm::vec2(0.5f, 20.f);
|
||||
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(rightWall);
|
||||
physics->CollisionType = CollisionType::Type::Static;
|
||||
physics->Category = CollisionLayer::Wall;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick);
|
||||
|
||||
m_World->CommitEntity(rightWall);
|
||||
}
|
||||
|
||||
m_BrickTemplate = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(m_BrickTemplate);
|
||||
@@ -29,11 +230,14 @@ void dd::Systems::LevelSystem::Initialize()
|
||||
cRec->Dimensions = glm::vec2(0.9f, 0.35f);
|
||||
std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(m_BrickTemplate);
|
||||
std::shared_ptr<Components::Template> cTemplate = m_World->AddComponent<Components::Template>(m_BrickTemplate);
|
||||
|
||||
auto travels = m_World->AddComponent<Components::Travels>(m_BrickTemplate);
|
||||
travels->CurrentlyTraveling = false;
|
||||
|
||||
cPhys->CollisionType = CollisionType::Type::Static;
|
||||
cPhys->GravityScale = 0.f;
|
||||
cPhys->Category = CollisionLayer::Type::Brick;
|
||||
cPhys->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Ball | CollisionLayer::Type::Projectile | CollisionLayer::Type::Wall | CollisionLayer::LifeBuoy);
|
||||
transform->Sticky = false;
|
||||
|
||||
model->ModelFile = "Models/Brick/WhiteBrick.obj";
|
||||
transform->Position = glm::vec3(50, 50, -10);
|
||||
@@ -62,15 +266,19 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
// Check the background.
|
||||
auto model = m_World->GetComponent<Components::Model>(entity);
|
||||
if (model != nullptr) {
|
||||
if (model->ModelFile == "Models/Test/halfpipe/Halfpipe.obj") {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y <= -34.6) {
|
||||
transform->Position.y = 34.6;
|
||||
}
|
||||
}
|
||||
}
|
||||
auto background = m_World->GetComponent<Components::Background>(entity);
|
||||
if (background != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform->Position.y <= -34.6) { //Halfpipe Value.
|
||||
transform->Position.y = 34.6;
|
||||
Events::Move e;
|
||||
e.Entity = entity;
|
||||
e.GoalPosition = glm::vec3(transform->Position.x, 34.6 + background->distanceLeftToCorrectTravelPosition, transform->Position.z);
|
||||
e.Speed = 6.0f;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
auto brick = m_World->GetComponent<Components::Brick>(entity);
|
||||
if (brick != nullptr) {
|
||||
@@ -88,9 +296,11 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
EventBroker->Publish(e);
|
||||
} else if (brick->Type == StickyBrick) {
|
||||
Events::StickyPad e;
|
||||
e.Times = 3;
|
||||
EventBroker->Publish(e);
|
||||
} else if (brick->Type == InkBlasterBrick) {
|
||||
Events::InkBlaster e;
|
||||
e.Shots = 5;
|
||||
EventBroker->Publish(e);
|
||||
} else if(brick->Type == KrakenAttackBrick) {
|
||||
Events::KrakenAttack e;
|
||||
@@ -135,18 +345,24 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
|
||||
|
||||
bool dd::Systems::LevelSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "LevelSystem" && event.Type != "All") {
|
||||
/*if (event.Type != "LevelSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "LevelSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
|
||||
{
|
||||
SetNumberOfBricks(rows * lines);
|
||||
@@ -187,17 +403,22 @@ void dd::Systems::LevelSystem::CreateLevel(int aboveBasicLevel)
|
||||
SetRestarting(false);
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int aboveLevel, int num, int typeInt, glm::vec4 colorVec)
|
||||
EntityID dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int aboveLevel, int num, int typeInt, glm::vec4 colorVec)
|
||||
{
|
||||
if (typeInt == EmptyBrickSpace) {
|
||||
SetNumberOfBricks(NumberOfBricks() - 1);
|
||||
return;
|
||||
return NULL;
|
||||
}
|
||||
auto brick = m_World->CloneEntity(m_BrickTemplate);
|
||||
m_World->RemoveComponent<Components::Template>(brick);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(brick);
|
||||
auto cBrick = m_World->GetComponent<Components::Brick>(brick);
|
||||
auto model = m_World->GetComponent<Components::Model>(brick);
|
||||
|
||||
float x = line * spacesBetweenBricks.x;
|
||||
float y = row * spacesBetweenBricks.y;
|
||||
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y + aboveLevel, -10.f);
|
||||
|
||||
if (typeInt == StandardBrick) {
|
||||
cBrick->Type = StandardBrick;
|
||||
auto type = m_World->AddComponent<Components::StandardBrick>(brick);
|
||||
@@ -223,16 +444,134 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
|
||||
cBrick->Type = KrakenAttackBrick;
|
||||
auto type = m_World->AddComponent<Components::KrakenAttackBrick>(brick);
|
||||
model->Color = glm::vec4(0.f, 0.5f, 1.0f, .0f);
|
||||
} else if (typeInt == Kraken) {
|
||||
Events::KrakenAppear e;
|
||||
e.Position = transform->Position;
|
||||
e.Health = 10;
|
||||
EventBroker->Publish(e);
|
||||
m_World->RemoveEntity(brick);
|
||||
return brick;
|
||||
}
|
||||
|
||||
|
||||
float x = line * spacesBetweenBricks.x;
|
||||
float y = row * spacesBetweenBricks.y;
|
||||
transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y + aboveLevel, -10.f);
|
||||
cBrick->Score = 10 * num;
|
||||
return;
|
||||
return brick;
|
||||
}
|
||||
|
||||
bool dd::Systems::LevelSystem::OnBrickGenerating(const dd::Events::BrickGenerating &event)
|
||||
{
|
||||
GetBrickSet(event.Set);
|
||||
LOG_DEBUG("This is happening.");
|
||||
|
||||
int rows = 2;
|
||||
int lines = 7;
|
||||
int getter = 0;
|
||||
for (int i = 0; i < rows; i++) {
|
||||
for (int j = 0; j < lines; j++) {
|
||||
auto ent = CreateBrick(i, j, SpaceBetweenBricks(), SpaceToEdge(), -4, 1, m_BrickSet[getter], m_ColorSet[getter]);
|
||||
if (ent != NULL) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
Events::Move e;
|
||||
e.GoalPosition = transform->Position;
|
||||
transform->Position = event.Origin;
|
||||
e.Entity = ent;
|
||||
e.Speed = 6;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
m_LooseBricks++;
|
||||
SetNumberOfBricks(NumberOfBricks() + 1);
|
||||
}
|
||||
getter++;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::GetBrickSet(int set)
|
||||
{
|
||||
std::array<int, 14> level;
|
||||
std::array<glm::vec4, 14> color;
|
||||
// Level array indicates type of brick.
|
||||
// 0 is empty space.
|
||||
// 1 is standard brick.
|
||||
// 2 is multiball brick.
|
||||
// 3 is lifebuoy brick.
|
||||
// 4 is sticky brick.
|
||||
// 5 is ink blaster brick.
|
||||
// 6 is kraken attack brick.
|
||||
|
||||
// color array determines the color of standard bricks.
|
||||
// w is white.
|
||||
// r is red.
|
||||
// g is green.
|
||||
// b is blue.
|
||||
// y is yellow.
|
||||
// c is cyan.
|
||||
// m is magenta.
|
||||
// d is dark.
|
||||
// Feel free to make your own.
|
||||
glm::vec4 w = glm::vec4(1, 1, 1, 0);
|
||||
glm::vec4 r = glm::vec4(1, 0, 0, 0);
|
||||
glm::vec4 g = glm::vec4(0, 1, 0, 0);
|
||||
glm::vec4 b = glm::vec4(0, 0, 1, 0);
|
||||
glm::vec4 y = glm::vec4(1, 1, 0, 0);
|
||||
glm::vec4 c = glm::vec4(0, 1, 1, 0);
|
||||
glm::vec4 m = glm::vec4(1, 0, 1, 0);
|
||||
glm::vec4 d = glm::vec4(0, 0, 0, 0);
|
||||
|
||||
if (set == 1) {
|
||||
level =
|
||||
{1, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1 };
|
||||
color =
|
||||
{r, r, r, r, r, r, r,
|
||||
r, r, r, r, r, r, r };
|
||||
}
|
||||
else if (set == 2) {
|
||||
level =
|
||||
{2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 2, 2, 2, 2 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
}
|
||||
else if (set == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
}
|
||||
else if (set == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
}
|
||||
else if (set == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
}
|
||||
else if (set == 6) {
|
||||
level =
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0 };
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w };
|
||||
}
|
||||
|
||||
std::copy(std::begin(level), std::end(level), std::begin(m_BrickSet));
|
||||
std::copy(std::begin(color), std::end(color), std::begin(m_ColorSet));
|
||||
}
|
||||
|
||||
|
||||
void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
|
||||
{
|
||||
|
||||
@@ -478,7 +817,6 @@ bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &
|
||||
cPhys->CollisionType = CollisionType::Type::Dynamic;
|
||||
cPhys->Category = CollisionLayer::Type::PowerUp;
|
||||
cPhys->Mask = CollisionLayer::Type::Pad;
|
||||
transform->Sticky = false;
|
||||
|
||||
std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
|
||||
|
||||
@@ -512,7 +850,7 @@ bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &ev
|
||||
m_CurrentLevel++;
|
||||
if (m_CurrentLevel < 6) {
|
||||
GetNextLevel();
|
||||
CreateLevel(12);
|
||||
CreateLevel(12); //NextLevelDistance
|
||||
} else {
|
||||
// Win
|
||||
Events::ClusterClear e;
|
||||
@@ -539,7 +877,9 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
// 5 is ink blaster brick.
|
||||
// 6 is kraken attack brick.
|
||||
|
||||
// wolor array determines the color of standard bricks.
|
||||
// 100 is KRAKEN!
|
||||
|
||||
// color array determines the color of standard bricks.
|
||||
// w is white.
|
||||
// r is red.
|
||||
// g is green.
|
||||
@@ -572,70 +912,8 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
glm::vec4 p4 = glm::vec4(125.f / 255.f, 0.f / 255.f, 147.f / 255.f, 1.f);
|
||||
|
||||
|
||||
|
||||
|
||||
if (m_CurrentCluster == 0) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{1, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
@@ -650,7 +928,82 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
}
|
||||
} else if (m_CurrentLevel == 2) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 3) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 4) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 1};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 5) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
} else if (m_CurrentLevel == 6) {
|
||||
level =
|
||||
{0, 0, 0, 1, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
}
|
||||
} else if (m_CurrentCluster == 1) {
|
||||
if (m_CurrentLevel == 1) {
|
||||
level =
|
||||
@@ -658,7 +1011,7 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
1, 1, 1, 1, 1, 1, 1,
|
||||
1, 0, 1, 2, 1, 0, 1,
|
||||
0, 1, 0, 1, 0, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 1,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
@@ -727,7 +1080,23 @@ void dd::Systems::LevelSystem::GetNextLevel()
|
||||
w, br, w, g, w, lb1, w,
|
||||
y, w, y, d, b, w, b,
|
||||
w, br, w, w, w, lb1, w};
|
||||
}
|
||||
}
|
||||
else if (m_CurrentLevel == 6) {
|
||||
level =
|
||||
{0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 100, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0};
|
||||
color =
|
||||
{w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w,
|
||||
w, w, w, w, w, w, w};
|
||||
}
|
||||
} else if (m_CurrentCluster == 3) {
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ void dd::Systems::LifebuoySystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &LifebuoySystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &LifebuoySystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &LifebuoySystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoy, &LifebuoySystem::OnLifebuoy);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifebuoyHit, &LifebuoySystem::OnLifebuoyHit);
|
||||
|
||||
@@ -29,7 +30,6 @@ void dd::Systems::LifebuoySystem::Initialize()
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::Brick | CollisionLayer::LifeBuoy | CollisionLayer::Pad | CollisionLayer::Water);
|
||||
physics->Density = 1.0f;
|
||||
physics->GravityScale = 1;
|
||||
ctransform->Sticky = true;
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Lifebuoy/Lifebuoy1.obj";
|
||||
auto lifebuoy = m_World->AddComponent<Components::Lifebuoy>(ent);
|
||||
@@ -89,18 +89,23 @@ void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "LifebuoySystem" && event.Type != "All") {
|
||||
/*if (event.Type != "LifebuoySystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "LifebuoySystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
@@ -127,9 +132,30 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
|
||||
|
||||
bool dd::Systems::LifebuoySystem::OnLifebuoyHit(const dd::Events::LifebuoyHit &event)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Lifebuoy);
|
||||
auto lifebuoyComponent = m_World->GetComponent<Components::Lifebuoy>(event.Lifebuoy);
|
||||
lifebuoyComponent->Hits -= 1;
|
||||
auto modelComponent = m_World->GetComponent<Components::Model>(event.Lifebuoy);
|
||||
modelComponent->ModelFile = "Models/Lifebuoy/Lifebuoy" + std::to_string(5 - lifebuoyComponent->Hits) + ".obj";
|
||||
|
||||
Events::CreateParticleSequence e;
|
||||
e.EmitterLifeTime = 4;
|
||||
e.EmittingAngle = glm::half_pi<float>();
|
||||
e.Spread = 0.5f;
|
||||
e.NumberOfTicks = 1;
|
||||
e.ParticleLifeTime = 1.f;
|
||||
e.ParticlesPerTick = 1;
|
||||
e.Position = transformComponent->Position;
|
||||
e.ScaleValues.clear();
|
||||
e.ScaleValues.push_back(glm::vec3(0.5f));
|
||||
e.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
|
||||
e.SpriteFile = "Textures/Particles/Cloud_Particle.png";
|
||||
e.Color = glm::vec4(1, 0, 0, 1);
|
||||
e.AlphaValues.clear();
|
||||
e.AlphaValues.push_back(1.f);
|
||||
e.AlphaValues.push_back(0.f);
|
||||
e.Speed = 10.f;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
+83
-18
@@ -28,7 +28,10 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContactPowerUp, &PadSystem::OnContactPowerUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PadSystem::OnStageCleared);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetBall, &PadSystem::OnResetBall);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResetAll, &PadSystem::OnResetAll);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERaiseWater, &PadSystem::OnRaiseWater);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PadSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PadSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKrakenAttack, &PadSystem::OnKrakenAttack);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
|
||||
@@ -47,7 +50,6 @@ void dd::Systems::PadSystem::Initialize()
|
||||
physics->Category = CollisionLayer::Type::Pad;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
|
||||
physics->Calculate = true;
|
||||
ctransform->Sticky = true;
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Ship/Ship.obj";
|
||||
|
||||
@@ -90,6 +92,10 @@ void dd::Systems::PadSystem::Initialize()
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
@@ -186,18 +192,24 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
|
||||
bool dd::Systems::PadSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "PadSystem" && event.Type != "All") {
|
||||
/*if (event.Type != "PadSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "PadSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
int val = event.KeyCode;
|
||||
if (val == GLFW_KEY_UP) {
|
||||
@@ -215,14 +227,27 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
} else if (val == GLFW_KEY_R) {
|
||||
Events::ResetBall e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
} else if (val == GLFW_KEY_W) {
|
||||
Events::RaiseWater e;
|
||||
e.Amount = 0.2;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_A) {
|
||||
Events::ResetAll e;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_M) {
|
||||
Events::MultiBall e;
|
||||
e.padTransform = Transform();
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_P) {
|
||||
Events::Pause e;
|
||||
e.Type = "All";
|
||||
EventBroker->Publish(e);
|
||||
if (IsPaused()) {
|
||||
Events::Resume e;
|
||||
e.Type = "All";
|
||||
EventBroker->Publish(e);
|
||||
} else {
|
||||
Events::Pause e;
|
||||
e.Type = "All";
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
} else if (val == GLFW_KEY_H) {
|
||||
Events::HitLag e;
|
||||
e.Time = 0.2;
|
||||
@@ -237,22 +262,37 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
|
||||
e.Time = 3;
|
||||
e.TimeTakenToCoolDown = 10;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_G) {
|
||||
Events::BrickGenerating e;
|
||||
e.Origin = glm::vec3(-5, 7, -10);
|
||||
e.Set = 1;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_L) {
|
||||
Events::Lifebuoy e;
|
||||
e.Transform = Transform();
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_Y) {
|
||||
Events::StickyPad e;
|
||||
e.Times = 3;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_I) {
|
||||
} else if (val == GLFW_KEY_I) {
|
||||
Events::InkBlaster e;
|
||||
e.Shots = 5;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_K) {
|
||||
} else if (val == GLFW_KEY_K) {
|
||||
Events::KrakenAttack e;
|
||||
e.ChargeUpdate = 0;
|
||||
e.KrakenStrength = 0.1;
|
||||
e.PlayerStrength = 0.05;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
else if (val == GLFW_KEY_SPACE) {
|
||||
} else if (val == GLFW_KEY_Q) {
|
||||
Events::Move e;
|
||||
e.Entity = Entity();
|
||||
e.GoalPosition = glm::vec3(0, 0, -10);
|
||||
e.Speed = 5;
|
||||
e.Queue = false;
|
||||
EventBroker->Publish(e);
|
||||
} else if (val == GLFW_KEY_SPACE) {
|
||||
Events::ActionButton e;
|
||||
e.Position = Transform()->Position;
|
||||
EventBroker->Publish(e);
|
||||
@@ -380,6 +420,31 @@ bool dd::Systems::PadSystem::OnResetBall(const dd::Events::ResetBall &event)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnResetAll(const dd::Events::ResetAll &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnRaiseWater(const dd::Events::RaiseWater &event)
|
||||
{
|
||||
auto transform = Transform();
|
||||
glm::vec3 raise = glm::vec3(0, event.Amount, 0);
|
||||
transform->Position += raise;
|
||||
|
||||
{
|
||||
auto t_waterBody = m_World->CreateEntity();
|
||||
auto transform = m_World->AddComponent<Components::Transform>(t_waterBody);
|
||||
transform->Position = glm::vec3(0.f, -3.5f, -10.f);
|
||||
transform->Scale = glm::vec3(7.0f, event.Amount * 1.6f, 1.f);
|
||||
auto water = m_World->AddComponent<Components::WaterVolume>(t_waterBody);
|
||||
auto body = m_World->AddComponent<Components::RectangleShape>(t_waterBody);
|
||||
m_World->CommitEntity(t_waterBody);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &event)
|
||||
{
|
||||
if (!m_KrakenAttack) {
|
||||
|
||||
@@ -11,6 +11,7 @@ void dd::Systems::ProjectileSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &ProjectileSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ProjectileSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ProjectileSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInkBlaster, &ProjectileSystem::OnInkBlaster);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EHitPad, &ProjectileSystem::OnHitPad);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &ProjectileSystem::OnActionButton);
|
||||
@@ -29,11 +30,12 @@ void dd::Systems::ProjectileSystem::Initialize()
|
||||
physics->Category = CollisionLayer::Type::Projectile;
|
||||
physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Type::Pad | CollisionLayer::Type::Brick | CollisionLayer::Type::Wall);
|
||||
physics->Calculate = true;
|
||||
ctransform->Sticky = true;
|
||||
ctransform->Position = glm::vec3(0.f, 0.f, -10.f);
|
||||
ctransform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
|
||||
auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
ctransform->Scale = glm::vec3(0.6f, 0.6f, 0.6f);
|
||||
// auto cModel = m_World->AddComponent<Components::Model>(ent);
|
||||
// cModel->ModelFile = "Models/Test/Ball/Sid.obj";
|
||||
auto cSprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
cSprite->SpriteFile = "Textures/Particles/OilShot.png";
|
||||
auto projectile = m_World->AddComponent<Components::Projectile>(ent);
|
||||
|
||||
m_World->CommitEntity(ent);
|
||||
@@ -46,7 +48,9 @@ void dd::Systems::ProjectileSystem::Initialize()
|
||||
|
||||
void dd::Systems::ProjectileSystem::Update(double dt)
|
||||
{
|
||||
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
@@ -68,18 +72,23 @@ void dd::Systems::ProjectileSystem::UpdateEntity(double dt, EntityID entity, Ent
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ProjectileSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ProjectileSystem::OnContact(const dd::Events::Contact &event)
|
||||
{
|
||||
@@ -110,7 +119,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
|
||||
m_World->RemoveComponent<Components::Template>(ent);
|
||||
auto transform = m_World->GetComponent<Components::Transform>(ent);
|
||||
transform->Position = event.Position;
|
||||
transform->Velocity = glm::vec3(0, 5, 0);
|
||||
transform->Velocity = glm::vec3(0, 7, 0);
|
||||
m_Shots--;
|
||||
if (m_Shots <= 0) {
|
||||
auto ball = m_World->GetComponent<Components::Ball>(m_AttachedSquid);
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-14.
|
||||
//
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
#include "Game/ScreenShakeSystem.h"
|
||||
|
||||
void dd::Systems::ScreenShakeSystem::Initialize()
|
||||
{
|
||||
std::random_device rd;
|
||||
m_RandomGenerator = std::mt19937(rd());
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &ScreenShakeSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &ScreenShakeSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EScreenShake, &ScreenShakeSystem::OnScreenShake);
|
||||
|
||||
InitializeObjects();
|
||||
}
|
||||
|
||||
void dd::Systems::ScreenShakeSystem::InitializeObjects()
|
||||
{
|
||||
m_Pause = false;
|
||||
m_ScreenShake = false;
|
||||
m_ShakeIntensity = 0;
|
||||
m_CameraPosition = glm::vec3(0, 0, 0);
|
||||
m_ShakeRepresentativeIntensity = 0;
|
||||
m_ShakeTimer = 0;
|
||||
m_ShakeEndTime = 0;
|
||||
m_TimeTakenToCoolDown = 0;
|
||||
m_CoolerMultiplier = 0;
|
||||
m_Random = glm::vec3(0, 0, 0);
|
||||
}
|
||||
|
||||
void dd::Systems::ScreenShakeSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (IsPaused()) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*auto camera = m_World->GetComponent<Components::Camera>(entity);
|
||||
|
||||
if (camera != nullptr) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (m_ScreenShake) {
|
||||
m_CameraPosition = transform->Position - m_Random;
|
||||
|
||||
m_ShakeTimer += dt;
|
||||
if (m_ShakeTimer >= m_ShakeEndTime) {
|
||||
//std::cout << "Used: " << m_ShakeIntensity << " True: " << m_ShakeRepresentativeIntensity << std::endl;
|
||||
m_ShakeRepresentativeIntensity -= m_ShakeRepresentativeIntensity * m_CoolerMultiplier * dt;
|
||||
m_ShakeIntensity = m_ShakeRepresentativeIntensity;
|
||||
if (m_ShakeIntensity <= 0) {
|
||||
m_ScreenShake = false;
|
||||
transform->Position = glm::vec3(0, 0, 0);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else {
|
||||
//std::cout << "Timer: " << m_ShakeTimer << " End: " << m_ShakeEndTime << std::endl;
|
||||
}
|
||||
std::uniform_real_distribution<float> dist(-m_ShakeIntensity, m_ShakeIntensity);
|
||||
//float impulseStrength = dist(m_RandomGenerator);
|
||||
m_Random.x = dist(m_RandomGenerator) / 20;
|
||||
m_Random.y = dist(m_RandomGenerator) / 20;
|
||||
|
||||
//float half = m_ShakeIntensity / 2;
|
||||
|
||||
//m_Random.x = (m_Random.x - half) / 20;
|
||||
//m_Random.y = (m_Random.y - half) / 20;
|
||||
|
||||
//std::cout << "X: " << randomX << " Y: " << randomY << std::endl;
|
||||
transform->Position = glm::vec3(m_Random);
|
||||
} else {
|
||||
m_CameraPosition = transform->Position;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
bool dd::Systems::ScreenShakeSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
/*if (event.Type != "ScreenShakeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
bool dd::Systems::ScreenShakeSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "ScreenShakeSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::ScreenShakeSystem::OnScreenShake(const dd::Events::ScreenShake &event)
|
||||
{
|
||||
m_ScreenShake = true;
|
||||
m_ShakeIntensity = event.Intensity;
|
||||
m_ShakeRepresentativeIntensity = event.Intensity;
|
||||
m_ShakeEndTime = event.Time;
|
||||
m_ShakeTimer = 0;
|
||||
m_TimeTakenToCoolDown = event.TimeTakenToCoolDown;
|
||||
m_CoolerMultiplier = m_ShakeIntensity / m_TimeTakenToCoolDown;
|
||||
return true;
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
void dd::Systems::TravellingSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &TravellingSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &TravellingSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &TravellingSystem::OnStageCleared);
|
||||
}
|
||||
|
||||
@@ -17,7 +18,7 @@ void dd::Systems::TravellingSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
if (m_Travelling) {
|
||||
if (m_DistanceTravelled > 12.f) {
|
||||
if (m_DistanceTravelled > 12.f) { //NextLevelDistance
|
||||
m_DistanceTravelled = 0;
|
||||
m_Travelling = false;
|
||||
Events::ArrivedAtNewStage e;
|
||||
@@ -30,37 +31,80 @@ void dd::Systems::TravellingSystem::Update(double dt)
|
||||
|
||||
void dd::Systems::TravellingSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto templateCheck = m_World->GetComponent<Components::Template>(entity);
|
||||
if (templateCheck != nullptr){ return; }
|
||||
|
||||
if (m_Travelling) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform != nullptr) {
|
||||
if (!transform->Sticky) {
|
||||
transform->Position.y -= 6.0f * dt;
|
||||
auto travels = m_World->GetComponent<Components::Travels>(entity);
|
||||
if (travels != nullptr) {
|
||||
if (!travels->CurrentlyTraveling) {
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (transform != nullptr) {
|
||||
Events::Move e;
|
||||
e.Entity = entity;
|
||||
glm::vec3 position = transform->Position;
|
||||
glm::vec3 goalPosition = position;
|
||||
e.Queue = false;
|
||||
e.Speed = 6;
|
||||
goalPosition.y -= 12; //NextLevelDistance
|
||||
if (goalPosition.y < -34.6) { //Halfpipe Value
|
||||
auto background = m_World->GetComponent<Components::Background>(entity);
|
||||
if (background != nullptr) {
|
||||
float yValue = position.y; // A negative value between -34.6 and -22.6;
|
||||
yValue += 22.6; // A positive value between -12 and 0. The distance it should travel from 34.6;
|
||||
background->distanceLeftToCorrectTravelPosition = yValue;
|
||||
} else {
|
||||
m_World->RemoveEntity(entity);
|
||||
return;
|
||||
}
|
||||
}
|
||||
e.GoalPosition = goalPosition;
|
||||
|
||||
travels->CurrentlyTraveling = true;
|
||||
EventBroker->Publish(e);
|
||||
//transform->Position.y -= 6.0f * dt;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
transform->Position.y -= 6.0f * dt;
|
||||
} else {
|
||||
auto travels = m_World->GetComponent<Components::Travels>(entity);
|
||||
if (travels != nullptr) {
|
||||
travels->CurrentlyTraveling = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::TravellingSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "TravellingSystem" && event.Type != "All") {
|
||||
/*if (event.Type != "TravellingSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (IsPaused()) {
|
||||
SetPause(false);
|
||||
} else {
|
||||
SetPause(true);
|
||||
}
|
||||
}*/
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
bool dd::Systems::TravellingSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "TravellingSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::TravellingSystem::OnStageCleared(const dd::Events::StageCleared &event)
|
||||
{
|
||||
if (event.ClearedStage < 5) {
|
||||
m_Travelling = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::TravellingSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event)
|
||||
{
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -23,13 +23,14 @@ void dd::Systems::PhysicsSystem::Initialize()
|
||||
InitializeWater();
|
||||
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &PhysicsSystem::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, &PhysicsSystem::OnContact);
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::InitializeWater()
|
||||
{
|
||||
float radius = 0.13f;
|
||||
float radius = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Water.Radius", 0.2f);
|
||||
float gravityScale = 1.0f;
|
||||
|
||||
b2ParticleSystemDef m_ParticleSystemDef;
|
||||
@@ -244,6 +245,10 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
|
||||
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_Pause) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto particle = m_World->GetComponent<Components::Particle>(entity);
|
||||
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
|
||||
|
||||
@@ -333,18 +338,22 @@ glm::vec3 dd::Systems::PhysicsSystem::VectorInterpolation(float timeProgress, st
|
||||
|
||||
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
|
||||
{
|
||||
if (event.Type != "PhysicsSystem" && event.Type != "All") {
|
||||
/*if (event.Type != "PhysicsSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_Pause) {
|
||||
m_Pause = false;
|
||||
} else {
|
||||
m_Pause = true;
|
||||
}
|
||||
}*/
|
||||
m_Pause = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PhysicsSystem::OnResume(const dd::Events::Resume &event)
|
||||
{
|
||||
/*if (event.Type != "PhysicsSystem" && event.Type != "All") {
|
||||
return false;
|
||||
}*/
|
||||
m_Pause = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
|
||||
{
|
||||
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
|
||||
@@ -477,6 +486,7 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
|
||||
|
||||
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
|
||||
transformChild->Scale = glm::vec3(m_WaterParticleSystem->GetRadius())/transform->Scale;
|
||||
transformChild->Scale *= 2;
|
||||
m_World->CommitEntity(t_waterparticle);
|
||||
|
||||
m_EntitiesToWaterParticleHandle.insert(std::make_pair(t_waterparticle, m_WaterParticleSystem->GetParticleHandleFromIndex(i)));
|
||||
|
||||
@@ -9,6 +9,7 @@ void dd::Systems::AnimationSystem::RegisterComponents(ComponentFactory* cf)
|
||||
void dd::Systems::AnimationSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &AnimationSystem::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &AnimationSystem::OnResume);
|
||||
}
|
||||
|
||||
void dd::Systems::AnimationSystem::Update(double dt)
|
||||
@@ -30,6 +31,12 @@ void dd::Systems::AnimationSystem::Update(double dt)
|
||||
|
||||
bool dd::Systems::AnimationSystem::OnPause(const Events::Pause& e)
|
||||
{
|
||||
m_Paused = !m_Paused;
|
||||
m_Paused = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::AnimationSystem::OnResume(const Events::Resume& e)
|
||||
{
|
||||
m_Paused = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,6 +43,13 @@ void dd::Systems::SoundSystem::Initialize()
|
||||
|
||||
m_SFXMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.SFXVolume", 1.f);
|
||||
m_BGMMasterVolume = ResourceManager::Load<ConfigFile>("Config.ini")->GetValue<float>("Audio.BGMVolume", 1.f);
|
||||
|
||||
//TODO: Move this
|
||||
Events::PlaySound e;
|
||||
e.FilePath = MENU_BGM;
|
||||
e.IsAmbient = true;
|
||||
e.Gain = 0.2f;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void dd::Systems::SoundSystem::Update(double dt)
|
||||
@@ -114,12 +121,13 @@ bool dd::Systems::SoundSystem::OnStopSound(const dd::Events::StopSound &event)
|
||||
{
|
||||
if (item.second->Path() == event.FilePath) {
|
||||
itemToDeleted = item.first;
|
||||
break;
|
||||
alSourceStop(itemToDeleted);
|
||||
alDeleteSources(1, &itemToDeleted);
|
||||
m_BGMSourcesToBuffers.erase(itemToDeleted);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
alSourceStop(itemToDeleted);
|
||||
alDeleteSources(1, &itemToDeleted);
|
||||
m_BGMSourcesToBuffers.erase(itemToDeleted);
|
||||
|
||||
|
||||
//Should not happen because SFX's should be very short.
|
||||
for (auto item : m_SFXSourcesToBuffers)
|
||||
@@ -180,15 +188,20 @@ bool dd::Systems::SoundSystem::OnContact(const dd::Events::Contact &event)
|
||||
|
||||
bool dd::Systems::SoundSystem::OnGameStart(const dd::Events::GameStart &event)
|
||||
{
|
||||
{
|
||||
dd::Events::StopSound e;
|
||||
e.FilePath = MENU_BGM;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = "Sounds/BGM/under-the-sea-instrumental.wav";
|
||||
e.FilePath = GAME_BGM;
|
||||
e.IsAmbient = true;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
dd::Events::PlaySound e;
|
||||
e.FilePath = "Sounds/BGM/water-flowing.wav";
|
||||
e.FilePath = WATER_BGM;
|
||||
e.Gain = 0.3f;
|
||||
e.IsAmbient = true;
|
||||
EventBroker->Publish(e);
|
||||
|
||||
@@ -20,12 +20,125 @@
|
||||
#include "Transform/TransformSystem.h"
|
||||
#include "Core/World.h"
|
||||
|
||||
void dd::Systems::TransformSystem::Initialize()
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMove, &Systems::TransformSystem::OnMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ERotate, &Systems::TransformSystem::OnRotate);
|
||||
}
|
||||
|
||||
void dd::Systems::TransformSystem::Update(double dt)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::TransformSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
if (m_MoveItems.find(entity) != m_MoveItems.end())
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
glm::vec3 direction = glm::normalize(m_MoveItems[entity].GoalPosition - transform->Position);
|
||||
glm::vec3 movement = direction * m_MoveItems[entity].Speed * (float)dt;
|
||||
|
||||
glm::vec3 v1 = m_MoveItems[entity].GoalPosition - transform->Position;
|
||||
glm::vec3 v2 = movement;
|
||||
|
||||
if (glm::length(v2) >= glm::length(v1))
|
||||
{
|
||||
transform->Position = m_MoveItems[entity].GoalPosition;
|
||||
//transform->Velocity = glm::vec3(0, 0, 0);
|
||||
|
||||
m_MoveItems.erase(entity);
|
||||
|
||||
if (m_QueuedMoveItems.find(entity) != m_QueuedMoveItems.end())
|
||||
{
|
||||
auto it = m_QueuedMoveItems.find(entity);
|
||||
m_MoveItems[entity] = it->second;
|
||||
m_QueuedMoveItems.erase(it->first);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
transform->Position += movement;
|
||||
//transform->Velocity = movement;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_RotationItems.find(entity) != m_RotationItems.end())
|
||||
{
|
||||
auto transform = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto absolutetransform = AbsoluteTransform(entity);
|
||||
|
||||
float percentage = dt / m_RotationItems[entity].Time;
|
||||
m_RotationItems[entity].Time -= dt;
|
||||
glm::clamp(percentage, 0.f, 1.0f);
|
||||
transform->Orientation = glm::slerp(transform->Orientation, m_RotationItems[entity].GoalRotation, percentage);
|
||||
|
||||
if (m_RotationItems[entity].Time <= 0)
|
||||
{
|
||||
m_RotationItems.erase(entity);
|
||||
|
||||
if (m_QueuedRotationItems.find(entity) != m_QueuedRotationItems.end())
|
||||
{
|
||||
auto it = m_QueuedRotationItems.find(entity);
|
||||
m_RotationItems[entity] = it->second;
|
||||
m_QueuedRotationItems.erase(it->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dd::Systems::TransformSystem::OnRotate(const Events::Rotate &event)
|
||||
{
|
||||
RotationItems item;
|
||||
item.Entity = event.Entity;
|
||||
item.GoalRotation = event.GoalRotation;
|
||||
item.Time = event.Time;
|
||||
|
||||
if (event.Queue)
|
||||
{
|
||||
if (m_RotationItems.find(event.Entity) != m_RotationItems.end())
|
||||
{
|
||||
m_QueuedRotationItems.insert(std::make_pair(event.Entity, item));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RotationItems[event.Entity] = item;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_RotationItems[event.Entity] = item;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::TransformSystem::OnMove(const Events::Move &event)
|
||||
{
|
||||
MoveItems item;
|
||||
item.Entity = event.Entity;
|
||||
item.GoalPosition = event.GoalPosition;
|
||||
item.Speed = event.Speed;
|
||||
|
||||
if (event.Queue)
|
||||
{
|
||||
if (m_MoveItems.find(event.Entity) != m_MoveItems.end())
|
||||
{
|
||||
m_QueuedMoveItems.insert(std::make_pair(event.Entity, item));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MoveItems[event.Entity] = item;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_MoveItems[event.Entity] = item;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
glm::vec3 dd::Systems::TransformSystem::AbsolutePosition(EntityID entity)
|
||||
{
|
||||
glm::vec3 absPosition;
|
||||
|
||||
Reference in New Issue
Block a user