CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
This commit is contained in:
@@ -21,8 +21,9 @@
|
||||
#include "Rendering/CSprite.h"
|
||||
#include "Rendering/CModel.h"
|
||||
#include "Game/CBall.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/CPad.h"
|
||||
#include "Game/CPowerUp.h"
|
||||
#include "Game/EResetBall.h"
|
||||
#include "Game/EMultiBall.h"
|
||||
|
||||
|
||||
@@ -73,6 +74,7 @@ private:
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
||||
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
||||
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
|
||||
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
||||
dd::EventRelay<PadSystem, dd::Events::MultiBall> m_EMultiBall;
|
||||
|
||||
@@ -80,6 +82,7 @@ private:
|
||||
bool OnKeyUp(const dd::Events::KeyUp &event);
|
||||
|
||||
bool OnContact(const dd::Events::Contact &event);
|
||||
bool OnContactPowerUp(const dd::Events::Contact &event);
|
||||
bool OnResetBall(const dd::Events::ResetBall &event);
|
||||
bool OnMultiBall(const dd::Events::MultiBall &event);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user