CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
This commit is contained in:
+103
-23
@@ -10,9 +10,10 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::ScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::MultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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@@ -46,6 +47,13 @@ void dd::Systems::LevelSystem::Update(double dt)
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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}
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if (Lives() < 0)
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{
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Events::GameOver e;
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EventBroker->Publish(e);
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std::cout << "Game Over!" << std::endl;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -55,7 +63,10 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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if (ball != NULL) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10) {
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if (Lives() == PastLives()) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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} else if (Lives() == PastLives()) {
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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@@ -75,6 +86,21 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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}
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}
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}
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if (NumberOfBricks() <= 0) {
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if (MultiBalls() <= 0) {
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::ResetBall e;
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EventBroker->Publish(e);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != NULL) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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@@ -107,6 +133,9 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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fileName.append(".png");
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if (line == 1) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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float x = spaceToEdge + line * spacesBetweenBricks.x;
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1.6, 0.35, 0.5);
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@@ -141,50 +170,101 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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EntityID entityBrick = event.Entity1;
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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EntityID entityBrick;
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EntityID entityBall;
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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if (brick != NULL) {
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entityBrick = event.Entity1;
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} else {
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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if (brick != NULL) {
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entityBrick = event.Entity2;
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} else {
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return false;
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}
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}
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if (ball != NULL) {
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entityBall = event.Entity2;
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} else {
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ball = m_World->GetComponent<Components::Ball>(event.Entity1);
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if (ball != NULL) {
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entityBall = event.Entity1;
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} else {
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return false;
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}
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}
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == NULL) {
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return false;
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}
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EntityID entityBall = event.Entity2;
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() == 0) {
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::ResetBall e;
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auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
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if (power != NULL) {
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Events::CreatePowerUp e;
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auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
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e.Position = transform->Position;
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EventBroker->Publish(e);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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std::cout << "Score: " << Score() << std::endl;
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if (ball)
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{
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m_World->RemoveEntity(entityBrick);
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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}
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bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
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bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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return true;
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}
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bool dd::Systems::LevelSystem::ScoreEvent(const dd::Events::ScoreEvent &event)
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bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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{
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SetScore(Score() += event.Score);
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return true;
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}
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bool dd::Systems::LevelSystem::MultiBall(const dd::Events::MultiBall &event)
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bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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SetMultiBalls(MultiBalls()+2);
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}
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bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
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{
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auto powerUp = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
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auto model = m_World->AddComponent<Components::Model>(powerUp);
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std::shared_ptr<Components::CircleShape> cRec = m_World->AddComponent<Components::CircleShape>(powerUp);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(powerUp);
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std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
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cPhys->Static = false;
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transform->Position = event.Position;
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transform->Scale = glm::vec3(0.25, 0.25, 0.25);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(powerUp);
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Events::SetImpulse e;
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e.Entity = powerUp;
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e.Impulse = glm::vec2(0, -0.25);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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