Getting Sticky after Ink Blaster now works.
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by Adniklastrator on 2015-10-08.
|
||||
//
|
||||
|
||||
#ifndef DAYDREAM_EINKBLASTEROVER_H
|
||||
#define DAYDREAM_EINKBLASTEROVER_H
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
namespace dd
|
||||
{
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct InkBlasterOver : Event
|
||||
{
|
||||
EntityID Ball;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif //DAYDREAM_EINKBLASTEROVER_H
|
||||
Reference in New Issue
Block a user