Getting Sticky after Ink Blaster now works.
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@@ -118,6 +118,17 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
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m_SquidLoaded = false;
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ball->InkBlaster = false;
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ball->Sticky = false;
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ball->Waiting = true;
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{
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Events::InkBlasterOver e;
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e.Ball = m_AttachedSquid;
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EventBroker->Publish(e);
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}
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{
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Events::ActionButton e;
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EventBroker->Publish(e);
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}
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}
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}
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return true;
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