Backbone to deferred rendering started
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@@ -75,6 +75,7 @@ private:
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GLuint m_ScreenQuad = 0;
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Model* m_UnitSphere = nullptr;
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Model* m_UnitQuad = nullptr;
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GLuint m_rbDepthBuffer = 0;
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GLuint m_fbDeferred1 = 0;
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