Backbone to deferred rendering started
This commit is contained in:
@@ -84,6 +84,6 @@ void main()
|
||||
|
||||
vec4 diffuseTexel = texture(DiffuseTexture, Input.TextureCoord);
|
||||
|
||||
FragmentColor = phong(Input.Position, normalize(normal), specularTexel.rgb, specularTexel.a);
|
||||
//FragmentColor = diffuseTexel;
|
||||
//FragmentColor = phong(Input.Position, normalize(normal), specularTexel.rgb, specularTexel.a);
|
||||
FragmentColor = diffuseTexel;
|
||||
}
|
||||
Reference in New Issue
Block a user