Water now rendered in forward rendering
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@@ -172,14 +172,12 @@ struct RenderQueueCollection
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RenderQueue Deferred;
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RenderQueue Forward;
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RenderQueue Lights;
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RenderQueue Water;
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void Clear()
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{
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Deferred.Clear();
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Forward.Clear();
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Lights.Clear();
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Water.Clear();
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}
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void Sort()
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@@ -187,8 +185,6 @@ struct RenderQueueCollection
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Deferred.Sort();
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Forward.Sort();
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Lights.Sort();
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//TODO: Is water sort needed?
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Water.Sort();
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}
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};
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