Water now rendered in forward rendering

This commit is contained in:
tleety
2015-09-24 23:21:46 +02:00
parent ef3591ba46
commit fa198cf953
8 changed files with 71 additions and 56 deletions
+1 -1
View File
@@ -112,7 +112,7 @@ private:
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
void DrawDeferred(RenderQueue &objects, RenderQueue &lights, RenderQueue &waterParticles);
void DrawDeferred(RenderQueue &objects, RenderQueue &lights);
void DrawForward(RenderQueue &objects, RenderQueue &lights);
void DrawScene(RenderQueue &objects, ShaderProgram &program);
void DrawLightSpheres(RenderQueue &lights);