Kraken shows up on last stage. Created WaterSystem for possible future use.
This commit is contained in:
@@ -59,6 +59,7 @@
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#include "Game/LifebuoySystem.h"
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#include "Game/ProjectileSystem.h"
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#include "Game/KrakenSystem.h"
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#include "Game/WaterSystem.h"
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#include "Game/Bricks/CPowerUpBrick.h"
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#include "Game/BrickComponents.h"
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@@ -164,7 +165,7 @@ public:
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m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
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m_World->SystemFactory.Register<Systems::LevelSystem>(
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[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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m_World->SystemFactory.Register<Systems::PadSystem>(
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[this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
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@@ -193,6 +194,9 @@ public:
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m_World->SystemFactory.Register<Systems::KrakenSystem>(
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[this]() { return new Systems::KrakenSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::KrakenSystem>();
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m_World->SystemFactory.Register<Systems::WaterSystem>(
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[this]() { return new Systems::WaterSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::WaterSystem>();
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m_World->ComponentFactory.Register<Components::Model>();
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m_World->ComponentFactory.Register<Components::Template>();
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@@ -15,7 +15,7 @@ namespace Components
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struct Projectile : Component
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{
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float Speed = 5;
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};
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}
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@@ -12,7 +12,7 @@ namespace Events
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struct ClusterClear : Event
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{
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int ClusterCleared;
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};
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}
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@@ -17,6 +17,7 @@ struct InkBlaster : Event
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{
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Components::Transform* Transform;
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int Shots;
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float Speed = 5;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-10-19.
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//
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#ifndef DAYDREAM_EKRAKENDEFEATED_H
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#define DAYDREAM_EKRAKENDEFEATED_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct KrakenDefeated : Event
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{
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EntityID Kraken;
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EntityID Hitter;
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};
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}
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}
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#endif //DAYDREAM_EKRAKENDEFEATED_H
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@@ -0,0 +1,26 @@
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//
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// Created by Adniklastrator on 2015-10-19.
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//
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#ifndef DAYDREAM_EKRAKENHIT_H
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#define DAYDREAM_EKRAKENHIT_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct KrakenHit : Event
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{
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EntityID Kraken;
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EntityID Hitter;
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};
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}
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}
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#endif //DAYDREAM_EKRAKENHIT_H
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@@ -16,6 +16,7 @@ namespace Events
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struct RaiseWater : Event
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{
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float Amount;
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float Speed;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-10-20.
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//
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#ifndef DAYDREAM_ERAISEWATERWALL_H
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#define DAYDREAM_ERAISEWATERWALL_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct RaiseWaterWall : Event
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{
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float Amount;
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float Speed;
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};
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}
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}
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#endif //DAYDREAM_ERAISEWATERWALL_H
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@@ -0,0 +1,27 @@
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//
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// Created by Administrator on 2015-10-20.
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//
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#ifndef DAYDREAM_ERELEVANTOBJECTCREATED_H
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#define DAYDREAM_ERELEVANTOBJECTCREATED_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct RelevantObjectCreated : Event
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{
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std::string ObjectName;
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EntityID ObjectID;
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};
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}
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}
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#endif //DAYDREAM_ERELEVANTOBJECTCREATED_H
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@@ -17,6 +17,7 @@ struct StageCleared : Event
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{
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int ClearedStage = 0;
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int StageCluster = 0;
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int StagesInCluster = 6;
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};
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}
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@@ -0,0 +1,22 @@
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//
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// Created by Administrator on 2015-10-19.
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//
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#ifndef DAYDREAM_ESTARTEDNEWLEVEL_H
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#define DAYDREAM_ESTARTEDNEWLEVEL_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct StartedNewLevel : Event
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{
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};
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}
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}
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#endif //DAYDREAM_ESTARTEDNEWLEVEL_H
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@@ -17,13 +17,18 @@
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#include "Physics/CCircleShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenHit.h"
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#include "Game/EKrakenDefeated.h"
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#include "Game/EBrickGenerating.h"
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#include "Game/CTravels.h"
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#include "Game/CKraken.h"
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#include "Game/CBall.h"
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#include "Sound/CCollisionSound.h"
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//#include "Core/Camera.h" Camera Component
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@@ -69,12 +74,16 @@ private:
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dd::EventRelay<KrakenSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
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dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnKrakenHit(const dd::Events::KrakenHit &event);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet();
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};
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@@ -31,7 +31,9 @@
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#include "Game/BrickComponents.h"
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#include "Game/ERelevantObjectCreated.h"
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#include "Game/EStageCleared.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/ELifeLost.h"
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#include "Game/EResetBall.h"
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#include "Game/EScoreEvent.h"
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@@ -50,7 +52,9 @@
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#include "Game/ECreatePowerUp.h"
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#include "Game/EPowerUpTaken.h"
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#include "Game/CKraken.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenDefeated.h"
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#include "Game/EBrickGenerating.h"
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#include "Physics/CPhysics.h"
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@@ -145,6 +149,7 @@ private:
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int m_NumberOfBricks;
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int m_Rows = 6;
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int m_Lines = 7;
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int m_StagesInCluster = 6;
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float m_SpaceToEdge = 0.25f;
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glm::vec2 m_SpaceBetweenBricks = glm::vec2(1, 0.4);
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float m_NotResettingTheStage = 5.f;
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@@ -174,10 +179,12 @@ private:
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dd::EventRelay<LevelSystem, dd::Events::CreatePowerUp> m_ECreatePowerUp;
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dd::EventRelay<LevelSystem, dd::Events::PowerUpTaken> m_EPowerUpTaken;
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dd::EventRelay<LevelSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<LevelSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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dd::EventRelay<LevelSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<LevelSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<LevelSystem, dd::Events::HitPad> m_EHitPad;
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dd::EventRelay<LevelSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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dd::EventRelay<LevelSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
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bool OnContact(const dd::Events::Contact &event);
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bool OnScoreEvent(const dd::Events::ScoreEvent &event);
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@@ -186,11 +193,13 @@ private:
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bool OnCreatePowerUp(const dd::Events::CreatePowerUp &event);
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bool OnPowerUpTaken(const dd::Events::PowerUpTaken &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnHitPad(const dd::Events::HitPad &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet(int Set);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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void GetNextLevel();
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void SetBrokenModel(EntityID entity);
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@@ -36,6 +36,7 @@
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#include "Game/EResetBall.h"
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#include "Game/EResetAll.h"
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#include "Game/ERaiseWater.h"
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#include "Game/ERaiseWaterWall.h"
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#include "Game/EMultiBall.h"
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#include "Game/ELifebuoy.h"
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#include "Game/EStickyPad.h"
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@@ -118,6 +119,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
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dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
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dd::EventRelay<PadSystem, dd::Events::RaiseWaterWall> m_ERaiseWaterWall;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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@@ -133,6 +135,8 @@ private:
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnResetAll(const dd::Events::ResetAll &event);
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bool OnRaiseWater(const dd::Events::RaiseWater &event);
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bool OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event);
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bool RaisePad(float amount, float speed);
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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@@ -52,6 +52,7 @@ private:
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bool m_InkBlaster = false;
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bool m_SquidLoaded = false;
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int m_Shots = 0;
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float m_InkBlasterSpeed = 5;
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EntityID m_InkBlastTemplate;
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EntityID m_AttachedSquid;
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@@ -0,0 +1,72 @@
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//
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// Created by Adniklastrator on 2015-10-20.
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//
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#ifndef DAYDREAM_WATERSYSTEM_H
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#define DAYDREAM_WATERSYSTEM_H
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/CTemplate.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Transform/EMove.h"
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#include "Physics/CWaterVolume.h"
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#include "Physics/CRectangleShape.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/ERelevantObjectCreated.h"
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#include "Game/ERaiseWater.h"
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#include "Game/ERaiseWaterWall.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EStageCleared.h"
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namespace dd
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{
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namespace Systems
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{
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class WaterSystem : public System
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{
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public:
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WaterSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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bool m_Pause = false;
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EntityID m_BottomWall = 0;
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dd::EventRelay<WaterSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<WaterSystem, dd::Events::Resume> m_EResume;
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dd::EventRelay<WaterSystem, dd::Events::RelevantObjectCreated> m_ERelevantObjectCreated;
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dd::EventRelay<WaterSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<WaterSystem, dd::Events::ArrivedAtNewStage> m_EArrivedAtNewStage;
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dd::EventRelay<WaterSystem, dd::Events::RaiseWater> m_ERaiseWater;
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dd::EventRelay<WaterSystem, dd::Events::RaiseWaterWall> m_ERaiseWaterWall;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnRelevantObjectCreated(const dd::Events::RelevantObjectCreated &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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bool OnRaiseWater(const dd::Events::RaiseWater &event);
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bool OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event);
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};
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}
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}
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#endif //DAYDREAM_WATERSYSTEM_H
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Reference in New Issue
Block a user