Kraken shows up on last stage. Created WaterSystem for possible future use.

This commit is contained in:
PlatinumSkink
2015-10-20 11:43:39 +02:00
parent 7aa7e7cbf0
commit fbdd3536f3
22 changed files with 576 additions and 38 deletions
+5 -1
View File
@@ -59,6 +59,7 @@
#include "Game/LifebuoySystem.h"
#include "Game/ProjectileSystem.h"
#include "Game/KrakenSystem.h"
#include "Game/WaterSystem.h"
#include "Game/Bricks/CPowerUpBrick.h"
#include "Game/BrickComponents.h"
@@ -164,7 +165,7 @@ public:
m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
m_World->SystemFactory.Register<Systems::LevelSystem>(
[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::LevelSystem>();
m_World->SystemFactory.Register<Systems::PadSystem>(
[this]() { return new Systems::PadSystem(m_World.get(), m_EventBroker); });
@@ -193,6 +194,9 @@ public:
m_World->SystemFactory.Register<Systems::KrakenSystem>(
[this]() { return new Systems::KrakenSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::KrakenSystem>();
m_World->SystemFactory.Register<Systems::WaterSystem>(
[this]() { return new Systems::WaterSystem(m_World.get(), m_EventBroker); });
m_World->AddSystem<Systems::WaterSystem>();
m_World->ComponentFactory.Register<Components::Model>();
m_World->ComponentFactory.Register<Components::Template>();