Kraken shows up on last stage. Created WaterSystem for possible future use.
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@@ -17,13 +17,18 @@
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#include "Physics/CCircleShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/EContact.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Game/EPause.h"
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#include "Game/EResume.h"
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#include "Game/EKrakenAppear.h"
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#include "Game/EKrakenAttack.h"
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#include "Game/EKrakenHit.h"
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#include "Game/EKrakenDefeated.h"
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#include "Game/EBrickGenerating.h"
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#include "Game/CTravels.h"
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#include "Game/CKraken.h"
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#include "Game/CBall.h"
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#include "Sound/CCollisionSound.h"
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//#include "Core/Camera.h" Camera Component
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@@ -69,12 +74,16 @@ private:
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dd::EventRelay<KrakenSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAppear> m_EKrakenAppear;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenHit> m_EKrakenHit;
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dd::EventRelay<KrakenSystem, dd::Events::KrakenDefeated> m_EKrakenDefeated;
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dd::EventRelay<KrakenSystem, dd::Events::BrickGenerating> m_EBrickGenerating;
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnContact(const dd::Events::Contact &event);
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bool OnKrakenAppear(const dd::Events::KrakenAppear &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnKrakenHit(const dd::Events::KrakenHit &event);
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bool OnKrakenDefeated(const dd::Events::KrakenDefeated &event);
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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void GetBrickSet();
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};
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