Fixed PadSystem
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@@ -329,7 +329,7 @@ void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting()) {
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if (NumberOfBricks() <= 0 && m_LooseBricks <= 0 && !Restarting() && !m_Cleared) {
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::StageCleared ec;
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ec.ClearedStage = m_CurrentLevel;
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