Fixed PadSystem
This commit is contained in:
+33
-33
@@ -58,7 +58,7 @@ void dd::Systems::PadSystem::Initialize()
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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m_World->CommitEntity(ent);
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SetEdge(3.2 - (ctransform->Scale.x / 2));
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m_Edge = 3.2 - (ctransform->Scale.x / 2);
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}
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//Stick
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@@ -110,7 +110,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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m_ResetBall = false;
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}
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auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
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ballTransform->Position = Transform()->Position;
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ballTransform->Position = m_PadTransform->Position;
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ballTransform->Position += ball->StickyPlacement;
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glm::vec2 dir = glm::normalize(glm::vec2(ball->SavedSpeed.x, ball->SavedSpeed.y));
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glm::vec2 up = glm::vec2(0.f, 1.f);
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@@ -133,12 +133,12 @@ void dd::Systems::PadSystem::Update(double dt)
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return;
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}
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if (Entity() == 0) {
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if (m_PadEntity == 0) {
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for (auto it = m_World->GetEntities()->begin(); it != m_World->GetEntities()->end(); it++) {
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if (m_World->GetProperty<std::string>(it->first, "Name") == "Pad") {
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SetEntity(it->first);
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SetTransform(m_World->GetComponent<Components::Transform>(Entity()));
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SetPad(m_World->GetComponent<Components::Pad>(Entity()));
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m_PadEntity = it->first;
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m_PadTransform = m_World->GetComponent<Components::Transform>(m_PadEntity);
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m_PadComponent = m_World->GetComponent<Components::Pad>(m_PadEntity);
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break;
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}
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}
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@@ -155,9 +155,9 @@ void dd::Systems::PadSystem::Update(double dt)
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return;
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}
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auto transform = Transform();
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auto pad = Pad();
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auto acceleration = Acceleration();
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auto transform = m_PadTransform;
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auto pad = m_PadComponent;
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auto acceleration = m_PadAcceleration;
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if (glm::abs(transform->Position.y - m_PadHeight) > m_PadRiseSpeed) {
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if (transform->Position.y < m_PadHeight) {
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@@ -173,27 +173,27 @@ void dd::Systems::PadSystem::Update(double dt)
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transform->Velocity.x = pad->MaxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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if (transform->Position.x > Edge()) {
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transform->Position.x = Edge();
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} else if (transform->Position.x < -Edge()) {
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transform->Position.x = -Edge();
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if (transform->Position.x > m_Edge) {
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transform->Position.x = m_Edge;
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} else if (transform->Position.x < -m_Edge) {
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transform->Position.x = -m_Edge;
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}
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transform->Velocity += acceleration * (float)dt;
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if (glm::abs(transform->Velocity.x) > 1 || (!Left() && !Right())) {
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transform->Velocity += acceleration * (float)dt;
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if (glm::abs(transform->Velocity.x) > 1 || (!m_Left && !m_Right)) {
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transform->Velocity -= transform->Velocity * pad->SlowdownModifier * (float) dt;
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}
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if (Left()) {
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if (m_Left) {
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acceleration.x = -pad->AccelerationSpeed;
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} else if (Right()) {
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} else if (m_Right) {
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acceleration.x = pad->AccelerationSpeed;
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} else {
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acceleration.x = 0.f;
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}
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SetTransform(transform);
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SetPad(pad);
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SetAcceleration(acceleration);
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m_PadTransform = transform;
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m_PadComponent = pad;
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m_PadAcceleration = acceleration;
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return;
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}
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@@ -227,11 +227,11 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_LEFT) {
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//std::cout << "Left!" << std::endl;
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//acceleration.x = -0.01f;
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SetLeft(true);
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m_Left = true;
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} else if (val == GLFW_KEY_RIGHT) {
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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SetRight(true);
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m_Right = true;
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} else if (val == GLFW_KEY_R) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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@@ -250,7 +250,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_M) {
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Events::MultiBall e;
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e.padTransform = Transform();
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e.padTransform = m_PadTransform;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_P) {
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if (IsPaused()) {
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@@ -284,7 +284,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_L) {
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Events::Lifebuoy e;
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e.Transform = Transform();
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e.Transform = m_PadTransform;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_Y) {
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Events::StickyPad e;
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@@ -303,14 +303,14 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.Entity = m_PadEntity;
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_SPACE) {
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Events::ActionButton e;
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e.Position = Transform()->Position;
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e.Position = m_PadTransform->Position;
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EventBroker->Publish(e);
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} else if (val == GLFW_KEY_D) {
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return false;
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@@ -326,9 +326,9 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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} else if (val == GLFW_KEY_DOWN) {
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} else if (val == GLFW_KEY_LEFT) {
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SetLeft(false);
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m_Left = false;
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} else if (val == GLFW_KEY_RIGHT) {
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SetRight(false);
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m_Right = false;
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}
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return true;
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}
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@@ -471,15 +471,15 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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m_PlayerStrength = event.PlayerStrength;
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m_KrakenCharge = event.ChargeUpdate;
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m_KrakenAttack = true;
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auto transform = Transform();
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auto acceleration = Acceleration();
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auto transform = m_PadTransform;
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auto acceleration = m_PadAcceleration;
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transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
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LOG_INFO("Kraken arm duuude");
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if (!m_KrakenArm){
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LOG_INFO("InKrakenArmDuuude");
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m_KrakenArm = m_World->CreateEntity(Entity());
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m_KrakenArm = m_World->CreateEntity(m_PadEntity);
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auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
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transform->Position = glm::vec3(1.f, -3.0f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
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@@ -508,8 +508,8 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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m_World->CommitEntity(m_KrakenArmHitbox);
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}
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SetTransform(transform);
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SetAcceleration(acceleration);
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m_PadTransform = transform;
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m_PadAcceleration = acceleration;
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} else if (m_KrakenCharge >= 1) {
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m_KrakenAttack = false;
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Events::KrakenAttackEnd e;
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