A metric ton of minifixes!
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@@ -48,6 +48,7 @@
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#include "Game/CLifebuoy.h"
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#include "Game/CProjectile.h"
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#include "Game/CBrick.h"
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#include "Game/CBrickPart.h"
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#include "Game/CWall.h"
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#include "Game/CKraken.h"
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#include "Game/CBackground.h"
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@@ -144,6 +145,7 @@ public:
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m_World->ComponentFactory.Register<Components::Physics>();
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m_World->ComponentFactory.Register<Components::Ball>();
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m_World->ComponentFactory.Register<Components::Brick>();
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m_World->ComponentFactory.Register<Components::BrickPart>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Wall>();
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m_World->ComponentFactory.Register<Components::Background>();
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@@ -207,6 +209,9 @@ public:
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m_World->Initialize();
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//auto particleEmitter= m_World->AddComponent<Components::Emitter>(Pe);
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//EVENT_SUBSCRIBE_MEMBER(m_EGameStart, &Engine::OnGameStart);
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m_EGameStart = decltype(m_EGameStart)(std::bind(&Engine::OnGameStart, this, std::placeholders::_1));
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m_EventBroker->Subscribe(m_EGameStart);
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