A metric ton of minifixes!
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@@ -51,6 +51,7 @@
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#include "Game/EHitLag.h"
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#include "Game/EScreenShake.h"
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#include "Game/EActionButton.h"
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#include "Rendering/CAnimation.h"
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#include "Game/EBrickGenerating.h"
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@@ -104,6 +105,7 @@ private:
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double m_KrakenStrength = 0;
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double m_PlayerStrength = 0;
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float m_Edge = 2.8f;
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EntityID m_KrakenArm;
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Components::Transform* m_Transform = nullptr;
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Components::Pad* m_Pad = nullptr;
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std::shared_ptr<Components::Transform> m_StickTransform;
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