A metric ton of minifixes!
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@@ -152,7 +152,6 @@ void dd::Systems::PadSystem::Update(double dt)
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Events::KrakenAttack e;
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e.ChargeUpdate = m_KrakenCharge;
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EventBroker->Publish(e);
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//std::cout << "Charge: " << m_KrakenCharge << std::endl;
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return;
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}
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@@ -298,7 +297,7 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event) {
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} else if (val == GLFW_KEY_Q) {
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Events::Move e;
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e.Entity = Entity();
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.GoalPosition = glm::vec3(0, 0, -10);
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e.Speed = 5;
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e.Queue = false;
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EventBroker->Publish(e);
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@@ -476,6 +475,17 @@ bool dd::Systems::PadSystem::OnKrakenAttack(const dd::Events::KrakenAttack &even
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transform->Velocity = glm::vec3(0, 0, 0);
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acceleration = glm::vec3(0, 0, 0);
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if (!m_KrakenArm){
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m_KrakenArm = m_World->CreateEntity(Entity());
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auto transform = m_World->AddComponent<Components::Transform>(m_KrakenArm);
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transform->Position = glm::vec3(1.f, -3.0f, 0.f);
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auto model = m_World->AddComponent<Components::Model>(m_KrakenArm);
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model->ModelFile = "Models/kraken/Arm.dae";
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auto animation = m_World->AddComponent<Components::Animation>(m_KrakenArm);
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animation->Speed = 1.0f;
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m_World->CommitEntity(m_KrakenArm);
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}
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SetTransform(transform);
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SetAcceleration(acceleration);
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} else if (m_KrakenCharge >= 1) {
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@@ -492,6 +502,10 @@ bool dd::Systems::PadSystem::OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd
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m_KrakenCharge = 0;
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m_KrakenStrength = 0;
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m_PlayerStrength = 0;
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m_World->RemoveEntity(m_KrakenArm);
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m_KrakenArm = NULL;
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return true;
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}
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