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560 Commits 15 Branches 0 Tags
2681ca868082de1d42c604f316df98768de312ec
Commit Graph

12 Commits

Author SHA1 Message Date
Jace 13360856f9 Separated OpenGL specific code into its own "compilation unit" 2015-10-19 13:37:59 +02:00
Jace cf5b465e0b Fixed ambiguous definition 2015-10-15 12:56:57 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00
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