tleety
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38d3a8c990
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Fixed a bug where you could not have more than one particle group
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2015-09-29 10:27:57 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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Jace
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1d500eb4f6
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First iteration of GUI code. GUI is rendered on top of everything, world still separate.
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2015-09-25 01:29:13 +02:00 |
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tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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tleety
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a1215d71e9
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Water now blurred and looking kinda water like
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2015-09-24 16:10:13 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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8e2eb63c5e
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Added renderQueue for water and created buffers for the water to use.
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2015-09-23 12:07:28 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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tleety
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58931e29b3
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Sprites are now rendered on unitQuads instead of ScreenQuads
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2015-09-10 17:45:26 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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