Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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Jace
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d423239320
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All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
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Jace
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e195e69408
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Working DirectX textures
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2015-10-19 13:39:00 +02:00 |
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Jace
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a782e6b40a
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Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
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0be663be11
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Created interface class for Renderer
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2015-10-19 13:38:58 +02:00 |
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Jace
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0666e8513f
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Split model file loading and buffer creation into separate classes
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2015-10-19 13:38:46 +02:00 |
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Jace
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00f537bc03
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Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
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13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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Jace
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f335955396
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Animation system now listens to pause events
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2015-10-15 18:39:47 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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