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426 Commits 15 Branches 0 Tags
4a3575190f661d80a83270b18b67ae10647e9431
Commit Graph

12 Commits

Author SHA1 Message Date
Jace 4a3575190f DX sprites and stuff I guess 2015-10-19 17:48:07 +02:00
Jace d423239320 All vertex attributes now present in DX shaders 2015-10-19 13:53:12 +02:00
Jace e195e69408 Working DirectX textures 2015-10-19 13:39:00 +02:00
Jace a782e6b40a Successful DirectX context through GLFW, praise Gaben! 2015-10-19 13:39:00 +02:00
Jace 0be663be11 Created interface class for Renderer 2015-10-19 13:38:58 +02:00
Jace 0666e8513f Split model file loading and buffer creation into separate classes 2015-10-19 13:38:46 +02:00
Jace 00f537bc03 Removed OpenGL specifics from RenderQueue 2015-10-19 13:38:12 +02:00
Jace 13360856f9 Separated OpenGL specific code into its own "compilation unit" 2015-10-19 13:37:59 +02:00
Jace f335955396 Animation system now listens to pause events 2015-10-15 18:39:47 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00
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