viktorljung
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c1ba6481df
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Game/BallSystem.h
include/Game/ProjectileSystem.h
src/game/Game/BallSystem.cpp
src/game/Game/ProjectileSystem.cpp
src/game/Rendering/AnimationSystem.cpp
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2015-10-23 14:47:04 +02:00 |
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viktorljung
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6206859568
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Animations in the game
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2015-10-23 14:35:11 +02:00 |
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Jace
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9158dd8ef7
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Screen shake working
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2015-10-23 14:26:08 +02:00 |
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Jace
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52f7e3f64b
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Control over animation looping and event on animation completion
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2015-10-21 15:38:34 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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Jace
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80f34b27b9
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OpenGL renderer back in working condition
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2015-10-20 14:31:12 +02:00 |
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Jace
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aacc194358
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Passthrough shader for DirectX GUI
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2015-10-20 13:52:07 +02:00 |
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Jace
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4175b29653
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DirectX GUI rendering
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2015-10-20 12:07:40 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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Jace
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d423239320
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All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
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Jace
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e195e69408
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Working DirectX textures
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2015-10-19 13:39:00 +02:00 |
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Jace
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a782e6b40a
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Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
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0be663be11
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Created interface class for Renderer
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2015-10-19 13:38:58 +02:00 |
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Jace
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0666e8513f
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Split model file loading and buffer creation into separate classes
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2015-10-19 13:38:46 +02:00 |
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Jace
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00f537bc03
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Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
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13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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Jace
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f335955396
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Animation system now listens to pause events
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2015-10-15 18:39:47 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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