Commit Graph

8 Commits

Author SHA1 Message Date
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
Jace 1ce46cc06b Added 'Game' subfolder for gameplay related source files 2015-09-09 16:36:55 +02:00
Jace 8833377855 Semi-working Linux build 2015-09-08 21:47:10 +02:00
Jace 17a00fef85 Working bgfx renderer base on Windows 2015-09-08 20:36:03 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace c7f17c8ef0 Added bgfx library, precompiled for linux-gcc-64 2015-09-07 17:41:50 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00