Commit Graph

11 Commits

Author SHA1 Message Date
PlatinumSkink 3793515968 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-08 20:08:10 +02:00
PlatinumSkink 5c2844c137 InkBlaster functions as intended! It just needs ink! 2015-10-08 20:02:51 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
viktorljung 33ecbaaab3 density added in physics Component 2015-10-08 11:37:13 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00
viktorljung dca06a46a5 Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies 2015-10-02 14:36:41 +02:00
viktorljung cfb6d1e4b5 Falling bricks and collision filters 2015-09-25 04:28:46 +02:00
viktorljung d2301594ce Gravity scale per entity 2015-09-25 00:01:24 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00