tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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tleety
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ef3591ba46
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Water threshhold added, now it's actually waterlike
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2015-09-24 16:23:57 +02:00 |
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tleety
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a1215d71e9
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Water now blurred and looking kinda water like
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2015-09-24 16:10:13 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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tleety
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1e67bfb103
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Sprite ACTUALLY rendered as unitquad now.
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2015-09-10 18:32:50 +02:00 |
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Jace
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54bed28327
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Working sprite rendering. Removed bone transforms for now.
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2015-09-10 16:23:24 +02:00 |
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tleety
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61efddb52e
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Removed rendering of lights
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2015-09-09 21:31:54 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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