PlatinumSkink
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3793515968
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
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5c2844c137
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InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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viktorljung
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33ecbaaab3
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density added in physics Component
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2015-10-08 11:37:13 +02:00 |
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viktorljung
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b036357e3b
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Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-06 20:16:57 +02:00 |
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Jace
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7173fdf396
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MSVC12 compiler compability fixes
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2015-10-06 15:27:11 +02:00 |
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viktorljung
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dca06a46a5
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Changed bool CPhysics->Static to enum CPhysics->CollisionType, Which added support for kinematic bodies
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2015-10-02 14:36:41 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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viktorljung
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d2301594ce
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Gravity scale per entity
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2015-09-25 00:01:24 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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viktorljung
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9bf0ca0e46
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ContactListener and contact events
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2015-09-10 21:25:34 +01:00 |
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