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447 Commits 15 Branches 0 Tags
bbbcc528d38f8563d3745f186de5ceadfa6e8aeb
Commit Graph

162 Commits

Author SHA1 Message Date
tleety 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads 2015-09-10 17:45:26 +02:00
viktorljung a98806d551 Make box on entity commit 2015-09-10 16:27:14 +01:00
PlatinumSkink 193720e883 Mergade min branch för att få grafik. 2015-09-10 16:52:13 +02:00
PlatinumSkink 84577cb2c8 Created CPad and PadSystem. Doesn't do very much. 2015-09-10 16:40:49 +02:00
Jace 54bed28327 Working sprite rendering. Removed bone transforms for now. 2015-09-10 16:23:24 +02:00
PlatinumSkink 2041640441 I've added code in preparation to loading a file including a Level to the LevelSystem to the game. Not done at all. 2015-09-10 14:08:16 +02:00
tleety 4aef84e7c8 GL renderer working again, bgfx still here but not used. 2015-09-09 21:19:37 +02:00
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
Stiffly fbeb1fb9a6 Simple HelloWorld Event for understanding. 2015-09-09 18:42:08 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00
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