Commit Graph

65 Commits

Author SHA1 Message Date
tleety 61efddb52e Removed rendering of lights 2015-09-09 21:31:54 +02:00
tleety 4aef84e7c8 GL renderer working again, bgfx still here but not used. 2015-09-09 21:19:37 +02:00
PlatinumSkink 5d753babe6 I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
2015-09-09 21:10:10 +02:00
viktorljung 0535d35628 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-09 18:04:35 +01:00
viktorljung 67f7a30ca6 Liquidfun links 2015-09-09 18:04:17 +01:00
Jace ec137acb38 Added style guide 2015-09-09 16:38:14 +02:00
Jace 1ce46cc06b Added 'Game' subfolder for gameplay related source files 2015-09-09 16:36:55 +02:00
Jace 8833377855 Semi-working Linux build 2015-09-08 21:47:10 +02:00
Jace 17a00fef85 Working bgfx renderer base on Windows 2015-09-08 20:36:03 +02:00
Jace 78ec82699c Merge branch 'master' of https://github.com/Tleety/AgileBreakOut 2015-09-08 20:10:19 +02:00
Jace 83a0d5aae7 Added mingw-w64 builds of bgfx 2015-09-08 20:10:09 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace c7f17c8ef0 Added bgfx library, precompiled for linux-gcc-64 2015-09-07 17:41:50 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00