tleety
|
55232a4ec2
|
water radius now changeable in config file, also improved the look of the water
|
2015-10-19 14:50:26 +02:00 |
|
Jace
|
a35d72cac3
|
Working skeletal animations!!!
|
2015-10-15 12:48:28 +02:00 |
|
PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
|
Jace
|
7f344263da
|
Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
|
2015-10-08 23:47:25 +02:00 |
|
Jace
|
c91cb1c3b7
|
Fixed GUI color fading in renderer
|
2015-10-08 21:49:45 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
Stiffly
|
8b12c1036d
|
Partycles.
|
2015-10-06 21:42:54 +02:00 |
|
tleety
|
52dec86925
|
Particle system up and running, but with bugged rendering
|
2015-10-01 14:14:51 +02:00 |
|
tleety
|
2491dd8b74
|
Fixed some things, code up to styleguide
|
2015-09-30 10:29:56 +02:00 |
|
tleety
|
38d3a8c990
|
Fixed a bug where you could not have more than one particle group
|
2015-09-29 10:27:57 +02:00 |
|
Jace
|
d2bc91be48
|
Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
|
2015-09-25 02:27:00 +02:00 |
|
tleety
|
effc9ff781
|
Merge and some small fixes
|
2015-09-25 01:49:08 +02:00 |
|
Jace
|
5f1963b8bc
|
Complete main menu without event bindings.
|
2015-09-25 01:29:14 +02:00 |
|
Jace
|
1d500eb4f6
|
First iteration of GUI code. GUI is rendered on top of everything, world still separate.
|
2015-09-25 01:29:13 +02:00 |
|
tleety
|
fa198cf953
|
Water now rendered in forward rendering
|
2015-09-24 23:21:46 +02:00 |
|
tleety
|
a1215d71e9
|
Water now blurred and looking kinda water like
|
2015-09-24 16:10:13 +02:00 |
|
tleety
|
d473e3711c
|
Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
|
2015-09-23 18:01:15 +02:00 |
|
tleety
|
8e2eb63c5e
|
Added renderQueue for water and created buffers for the water to use.
|
2015-09-23 12:07:28 +02:00 |
|
tleety
|
692e0ca9df
|
Fixed a bug where models normal and specular maps is not loaded.
|
2015-09-17 14:37:00 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
tleety
|
f19f7bf56a
|
Added a few models and removed ortho camera perspectiv.
|
2015-09-15 17:05:47 +02:00 |
|
tleety
|
c5bbcec5dc
|
Transparancy now working for forward rendering
|
2015-09-15 13:20:01 +02:00 |
|
tleety
|
b9eda67a2a
|
Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
|
2015-09-14 16:53:14 +02:00 |
|
tleety
|
c4c1158364
|
Working lights and deferred rendering
|
2015-09-10 23:48:45 +02:00 |
|
tleety
|
f97112bb20
|
Backbone to deferred rendering started
|
2015-09-10 22:39:03 +02:00 |
|
tleety
|
c0589563af
|
Base lightrendering started, still some work to be done.
|
2015-09-10 22:13:37 +02:00 |
|
tleety
|
1e67bfb103
|
Sprite ACTUALLY rendered as unitquad now.
|
2015-09-10 18:32:50 +02:00 |
|
tleety
|
58931e29b3
|
Sprites are now rendered on unitQuads instead of ScreenQuads
|
2015-09-10 17:45:26 +02:00 |
|
Jace
|
54bed28327
|
Working sprite rendering. Removed bone transforms for now.
|
2015-09-10 16:23:24 +02:00 |
|
Jace
|
98e363eda6
|
Initial structure
|
2015-09-04 10:02:06 +02:00 |
|