5 Commits

Author SHA1 Message Date
viktorljung d91ad72a34 Jump fix 2015-10-23 16:11:45 +02:00
viktorljung a4c120764a Ball rotation fix 2015-10-23 16:01:22 +02:00
viktorljung 037adf3299 Bigger more beautiful eyes! (づ。◕‿‿◕。)づ 2015-10-23 15:45:03 +02:00
viktorljung c966db2419 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-23 15:36:33 +02:00
viktorljung 48b9e8fbed Animation fixes 2015-10-23 15:36:23 +02:00
10 changed files with 217 additions and 223 deletions
+170 -170
View File
@@ -5,8 +5,8 @@
<author>Blender User</author> <author>Blender User</author>
<authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool> <authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool>
</contributor> </contributor>
<created>2015-10-23T14:18:54</created> <created>2015-10-23T16:10:27</created>
<modified>2015-10-23T14:18:54</modified> <modified>2015-10-23T16:10:27</modified>
<unit name="meter" meter="1"/> <unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis> <up_axis>Z_UP</up_axis>
</asset> </asset>
@@ -117,25 +117,25 @@
<library_animations> <library_animations>
<animation id="Armature_002_Body_pose_matrix"> <animation id="Armature_002_Body_pose_matrix">
<source id="Armature_002_Body_pose_matrix-input"> <source id="Armature_002_Body_pose_matrix-input">
<float_array id="Armature_002_Body_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Body_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Body_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Body_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Body_pose_matrix-output"> <source id="Armature_002_Body_pose_matrix-output">
<float_array id="Armature_002_Body_pose_matrix-output-array" count="48">7.54979e-8 0 -1 0 1 0 7.54979e-8 0 0 -1 0 -0.831985 0 0 0 1 7.54979e-8 0 -1 0 1 0 7.54979e-8 0 0 -1 0 -0.831985 0 0 0 1 7.54979e-8 0 -1 0 1 0 7.54979e-8 0 0 -1 0 -0.831985 0 0 0 1</float_array> <float_array id="Armature_002_Body_pose_matrix-output-array" count="32">7.54979e-8 0 -1 0 1 0 7.54979e-8 0 0 -1 0 -0.831985 0 0 0 1 7.54979e-8 0 -1 0 1 0 7.54979e-8 0 0 -1 0 -0.831985 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Body_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Body_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Body_pose_matrix-interpolation"> <source id="Armature_002_Body_pose_matrix-interpolation">
<Name_array id="Armature_002_Body_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Body_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Body_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Body_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -149,25 +149,25 @@
</animation> </animation>
<animation id="Armature_002_Head_pose_matrix"> <animation id="Armature_002_Head_pose_matrix">
<source id="Armature_002_Head_pose_matrix-input"> <source id="Armature_002_Head_pose_matrix-input">
<float_array id="Armature_002_Head_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Head_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Head_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Head_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Head_pose_matrix-output"> <source id="Armature_002_Head_pose_matrix-output">
<float_array id="Armature_002_Head_pose_matrix-output-array" count="48">2.8213e-7 0 -1 0 0 -0.8 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1 2.8213e-7 0 -1 0 0 -0.8999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1 2.8213e-7 0 -1 0 0 -0.9999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1</float_array> <float_array id="Armature_002_Head_pose_matrix-output-array" count="32">2.8213e-7 0 -1 0 0 -0.9999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1 2.8213e-7 0 -1 0 0 -0.6999999 0 -0.305899 -1 0 -2.8213e-7 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Head_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Head_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Head_pose_matrix-interpolation"> <source id="Armature_002_Head_pose_matrix-interpolation">
<Name_array id="Armature_002_Head_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Head_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Head_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Head_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -181,25 +181,25 @@
</animation> </animation>
<animation id="Armature_002_Ear_L_pose_matrix"> <animation id="Armature_002_Ear_L_pose_matrix">
<source id="Armature_002_Ear_L_pose_matrix-input"> <source id="Armature_002_Ear_L_pose_matrix-input">
<float_array id="Armature_002_Ear_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Ear_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Ear_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Ear_L_pose_matrix-output"> <source id="Armature_002_Ear_L_pose_matrix-output">
<float_array id="Armature_002_Ear_L_pose_matrix-output-array" count="48">-4.53842e-7 0.6170548 0.7869204 0.1847505 1.46037e-7 -0.7869205 0.6170546 1.127367 1 8.9407e-8 2.73509e-7 -0.002287612 0 0 0 1 -4.53842e-7 0.5821425 0.8130869 0.1847505 1.46037e-7 -0.813087 0.5821424 1.127367 1 7.73916e-8 2.77148e-7 -0.002287612 0 0 0 1 -4.39136e-7 0.5461221 0.8377058 0.1847505 1.58507e-7 -0.8377059 0.5461219 1.127367 1 6.76434e-8 2.61131e-7 -0.002287612 0 0 0 1</float_array> <float_array id="Armature_002_Ear_L_pose_matrix-output-array" count="32">-4.53842e-7 0.6170548 0.7869204 0.1847505 1.46037e-7 -0.7869204 0.6170546 1.127367 1 8.9407e-8 2.73509e-7 -0.002287612 0 0 0 1 -4.39136e-7 0.5461221 0.8377058 0.1847505 1.58507e-7 -0.8377059 0.5461219 1.127367 1 6.76434e-8 2.61131e-7 -0.002287612 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Ear_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Ear_L_pose_matrix-interpolation"> <source id="Armature_002_Ear_L_pose_matrix-interpolation">
<Name_array id="Armature_002_Ear_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Ear_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Ear_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -213,25 +213,25 @@
</animation> </animation>
<animation id="Armature_002_Ear_H_pose_matrix"> <animation id="Armature_002_Ear_H_pose_matrix">
<source id="Armature_002_Ear_H_pose_matrix-input"> <source id="Armature_002_Ear_H_pose_matrix-input">
<float_array id="Armature_002_Ear_H_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Ear_H_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_H_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Ear_H_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Ear_H_pose_matrix-output"> <source id="Armature_002_Ear_H_pose_matrix-output">
<float_array id="Armature_002_Ear_H_pose_matrix-output-array" count="48">-6.18379e-7 -0.6170548 -0.7869204 -0.1847505 3.71728e-7 -0.7869205 0.6170546 1.127367 -1 -2.08617e-7 7.33482e-7 -0.0022877 0 0 0 1 -6.18379e-7 -0.5821425 -0.8130869 -0.1847505 3.71728e-7 -0.813087 0.5821424 1.127367 -1 -2.40412e-7 7.23685e-7 -0.0022877 0 0 0 1 -6.46627e-7 -0.5461221 -0.8377058 -0.1847505 3.06338e-7 -0.8377059 0.5461219 1.127367 -1 -2.01547e-7 7.00461e-7 -0.0022877 0 0 0 1</float_array> <float_array id="Armature_002_Ear_H_pose_matrix-output-array" count="32">-6.18379e-7 -0.6170548 -0.7869204 -0.1847505 3.71728e-7 -0.7869204 0.6170546 1.127367 -1 -2.08617e-7 7.33482e-7 -0.0022877 0 0 0 1 -6.46627e-7 -0.5461221 -0.8377058 -0.1847505 3.06338e-7 -0.8377059 0.5461219 1.127367 -1 -2.01547e-7 7.00461e-7 -0.0022877 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_H_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Ear_H_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Ear_H_pose_matrix-interpolation"> <source id="Armature_002_Ear_H_pose_matrix-interpolation">
<Name_array id="Armature_002_Ear_H_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Ear_H_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Ear_H_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Ear_H_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -245,25 +245,25 @@
</animation> </animation>
<animation id="Armature_002_UpperBackTentacle_L_pose_matrix"> <animation id="Armature_002_UpperBackTentacle_L_pose_matrix">
<source id="Armature_002_UpperBackTentacle_L_pose_matrix-input"> <source id="Armature_002_UpperBackTentacle_L_pose_matrix-input">
<float_array id="Armature_002_UpperBackTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperBackTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperBackTentacle_L_pose_matrix-output"> <source id="Armature_002_UpperBackTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperBackTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_UpperBackTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperBackTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperBackTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperBackTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -277,25 +277,25 @@
</animation> </animation>
<animation id="Armature_002_LowerBackTentacle_L_pose_matrix"> <animation id="Armature_002_LowerBackTentacle_L_pose_matrix">
<source id="Armature_002_LowerBackTentacle_L_pose_matrix-input"> <source id="Armature_002_LowerBackTentacle_L_pose_matrix-input">
<float_array id="Armature_002_LowerBackTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerBackTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerBackTentacle_L_pose_matrix-output"> <source id="Armature_002_LowerBackTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerBackTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_LowerBackTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerBackTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerBackTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerBackTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -309,25 +309,25 @@
</animation> </animation>
<animation id="Armature_002_UpperMidTentacle_L_pose_matrix"> <animation id="Armature_002_UpperMidTentacle_L_pose_matrix">
<source id="Armature_002_UpperMidTentacle_L_pose_matrix-input"> <source id="Armature_002_UpperMidTentacle_L_pose_matrix-input">
<float_array id="Armature_002_UpperMidTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperMidTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperMidTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperMidTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperMidTentacle_L_pose_matrix-output"> <source id="Armature_002_UpperMidTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperMidTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_UpperMidTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperMidTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperMidTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperMidTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperMidTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -341,25 +341,25 @@
</animation> </animation>
<animation id="Armature_002_LowerMidTentacle_L_pose_matrix"> <animation id="Armature_002_LowerMidTentacle_L_pose_matrix">
<source id="Armature_002_LowerMidTentacle_L_pose_matrix-input"> <source id="Armature_002_LowerMidTentacle_L_pose_matrix-input">
<float_array id="Armature_002_LowerMidTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerMidTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerMidTentacle_L_pose_matrix-output"> <source id="Armature_002_LowerMidTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerMidTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_LowerMidTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerMidTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerMidTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerMidTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -373,25 +373,25 @@
</animation> </animation>
<animation id="Armature_002_UpperFrontTentacle_L_pose_matrix"> <animation id="Armature_002_UpperFrontTentacle_L_pose_matrix">
<source id="Armature_002_UpperFrontTentacle_L_pose_matrix-input"> <source id="Armature_002_UpperFrontTentacle_L_pose_matrix-input">
<float_array id="Armature_002_UpperFrontTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperFrontTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperFrontTentacle_L_pose_matrix-output"> <source id="Armature_002_UpperFrontTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperFrontTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -405,25 +405,25 @@
</animation> </animation>
<animation id="Armature_002_LowerFrontTentacle_L_pose_matrix"> <animation id="Armature_002_LowerFrontTentacle_L_pose_matrix">
<source id="Armature_002_LowerFrontTentacle_L_pose_matrix-input"> <source id="Armature_002_LowerFrontTentacle_L_pose_matrix-input">
<float_array id="Armature_002_LowerFrontTentacle_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerFrontTentacle_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerFrontTentacle_L_pose_matrix-output"> <source id="Armature_002_LowerFrontTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation"> <source id="Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerFrontTentacle_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -437,25 +437,25 @@
</animation> </animation>
<animation id="Armature_002_UpperBackTentacle_R_pose_matrix"> <animation id="Armature_002_UpperBackTentacle_R_pose_matrix">
<source id="Armature_002_UpperBackTentacle_R_pose_matrix-input"> <source id="Armature_002_UpperBackTentacle_R_pose_matrix-input">
<float_array id="Armature_002_UpperBackTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperBackTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperBackTentacle_R_pose_matrix-output"> <source id="Armature_002_UpperBackTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperBackTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_UpperBackTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperBackTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperBackTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperBackTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -469,25 +469,25 @@
</animation> </animation>
<animation id="Armature_002_LowerBackTentacle_R_pose_matrix"> <animation id="Armature_002_LowerBackTentacle_R_pose_matrix">
<source id="Armature_002_LowerBackTentacle_R_pose_matrix-input"> <source id="Armature_002_LowerBackTentacle_R_pose_matrix-input">
<float_array id="Armature_002_LowerBackTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerBackTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerBackTentacle_R_pose_matrix-output"> <source id="Armature_002_LowerBackTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerBackTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_LowerBackTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerBackTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerBackTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerBackTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -501,25 +501,25 @@
</animation> </animation>
<animation id="Armature_002_UpperMidTentacle_R_pose_matrix"> <animation id="Armature_002_UpperMidTentacle_R_pose_matrix">
<source id="Armature_002_UpperMidTentacle_R_pose_matrix-input"> <source id="Armature_002_UpperMidTentacle_R_pose_matrix-input">
<float_array id="Armature_002_UpperMidTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperMidTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperMidTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperMidTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperMidTentacle_R_pose_matrix-output"> <source id="Armature_002_UpperMidTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
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</source> </source>
<source id="Armature_002_UpperMidTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_UpperMidTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperMidTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperMidTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperMidTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperMidTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -533,25 +533,25 @@
</animation> </animation>
<animation id="Armature_002_LowerMidTentacle_R_pose_matrix"> <animation id="Armature_002_LowerMidTentacle_R_pose_matrix">
<source id="Armature_002_LowerMidTentacle_R_pose_matrix-input"> <source id="Armature_002_LowerMidTentacle_R_pose_matrix-input">
<float_array id="Armature_002_LowerMidTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerMidTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerMidTentacle_R_pose_matrix-output"> <source id="Armature_002_LowerMidTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerMidTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_LowerMidTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerMidTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerMidTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerMidTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -565,25 +565,25 @@
</animation> </animation>
<animation id="Armature_002_UpperFrontTentacle_R_pose_matrix"> <animation id="Armature_002_UpperFrontTentacle_R_pose_matrix">
<source id="Armature_002_UpperFrontTentacle_R_pose_matrix-input"> <source id="Armature_002_UpperFrontTentacle_R_pose_matrix-input">
<float_array id="Armature_002_UpperFrontTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperFrontTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperFrontTentacle_R_pose_matrix-output"> <source id="Armature_002_UpperFrontTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperFrontTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -597,25 +597,25 @@
</animation> </animation>
<animation id="Armature_002_LowerFrontTentacle_R_pose_matrix"> <animation id="Armature_002_LowerFrontTentacle_R_pose_matrix">
<source id="Armature_002_LowerFrontTentacle_R_pose_matrix-input"> <source id="Armature_002_LowerFrontTentacle_R_pose_matrix-input">
<float_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerFrontTentacle_R_pose_matrix-output"> <source id="Armature_002_LowerFrontTentacle_R_pose_matrix-output">
<float_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-output-array" count="48">1 1.93715e-7 1.11759e-7 0 -1.93715e-7 0.9915509 -0.1297187 0.2669194 -1.93715e-7 0.1297188 0.9915509 0 0 0 0 1 0.9999999 1.63913e-7 1.9744e-7 0 -2.23517e-7 0.9804086 0.1969747 0.2669194 -1.56462e-7 -0.1969747 0.9804086 0 0 0 0 1 1 4.47035e-8 1.15484e-7 0 -1.19209e-7 0.864507 0.5026208 0.2669194 0 -0.5026209 0.864507 0 0 0 0 1</float_array> <float_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-output-array" count="32">1 1.93715e-7 1.11759e-7 0 -1.93715e-7 0.9915509 -0.1297187 0.2669194 -1.93715e-7 0.1297188 0.9915509 0 0 0 0 1 1 4.47035e-8 1.15484e-7 0 -1.19209e-7 0.864507 0.5026208 0.2669194 0 -0.5026209 0.864507 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation"> <source id="Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerFrontTentacle_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -629,25 +629,25 @@
</animation> </animation>
<animation id="Armature_002_Arm1_L_pose_matrix"> <animation id="Armature_002_Arm1_L_pose_matrix">
<source id="Armature_002_Arm1_L_pose_matrix-input"> <source id="Armature_002_Arm1_L_pose_matrix-input">
<float_array id="Armature_002_Arm1_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm1_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm1_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm1_L_pose_matrix-output"> <source id="Armature_002_Arm1_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm1_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm1_L_pose_matrix-interpolation"> <source id="Armature_002_Arm1_L_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm1_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm1_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm1_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -661,25 +661,25 @@
</animation> </animation>
<animation id="Armature_002_Arm2_L_pose_matrix"> <animation id="Armature_002_Arm2_L_pose_matrix">
<source id="Armature_002_Arm2_L_pose_matrix-input"> <source id="Armature_002_Arm2_L_pose_matrix-input">
<float_array id="Armature_002_Arm2_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm2_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm2_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm2_L_pose_matrix-output"> <source id="Armature_002_Arm2_L_pose_matrix-output">
<float_array id="Armature_002_Arm2_L_pose_matrix-output-array" count="48">1 -1.28719e-7 1.37801e-7 0 1.29622e-7 0.9999784 -0.006573148 0.2368225 -1.36952e-7 0.006573148 0.9999784 3.72529e-9 0 0 0 1 1 -1.09857e-7 1.28525e-7 0 1.22898e-7 0.9943331 -0.1063096 0.2368225 -1.16117e-7 0.1063097 0.9943331 3.72529e-9 0 0 0 1 1 -5.99114e-8 1.13846e-7 0 4.97611e-8 0.9961947 0.08715574 0.2368225 -1.18635e-7 -0.08715574 0.9961947 3.72529e-9 0 0 0 1</float_array> <float_array id="Armature_002_Arm2_L_pose_matrix-output-array" count="32">0.9647611 -0.2631273 1.49274e-7 0 0.2631273 0.9647611 4.47035e-8 0.2368225 -1.58325e-7 0 1 3.72529e-9 0 0 0 1 1 -5.99114e-8 1.13846e-7 0 4.97611e-8 0.9961947 0.08715574 0.2368225 -1.18635e-7 -0.08715574 0.9961947 3.72529e-9 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm2_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm2_L_pose_matrix-interpolation"> <source id="Armature_002_Arm2_L_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm2_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm2_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm2_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -693,25 +693,25 @@
</animation> </animation>
<animation id="Armature_002_Arm3_L_pose_matrix"> <animation id="Armature_002_Arm3_L_pose_matrix">
<source id="Armature_002_Arm3_L_pose_matrix-input"> <source id="Armature_002_Arm3_L_pose_matrix-input">
<float_array id="Armature_002_Arm3_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm3_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm3_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm3_L_pose_matrix-output"> <source id="Armature_002_Arm3_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm3_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm3_L_pose_matrix-interpolation"> <source id="Armature_002_Arm3_L_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm3_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm3_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm3_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -725,25 +725,25 @@
</animation> </animation>
<animation id="Armature_002_Arm4_L_pose_matrix"> <animation id="Armature_002_Arm4_L_pose_matrix">
<source id="Armature_002_Arm4_L_pose_matrix-input"> <source id="Armature_002_Arm4_L_pose_matrix-input">
<float_array id="Armature_002_Arm4_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm4_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm4_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm4_L_pose_matrix-output"> <source id="Armature_002_Arm4_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm4_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm4_L_pose_matrix-interpolation"> <source id="Armature_002_Arm4_L_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm4_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm4_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm4_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -757,25 +757,25 @@
</animation> </animation>
<animation id="Armature_002_UpperHand_L_pose_matrix"> <animation id="Armature_002_UpperHand_L_pose_matrix">
<source id="Armature_002_UpperHand_L_pose_matrix-input"> <source id="Armature_002_UpperHand_L_pose_matrix-input">
<float_array id="Armature_002_UpperHand_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_UpperHand_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperHand_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_UpperHand_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperHand_L_pose_matrix-output"> <source id="Armature_002_UpperHand_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_UpperHand_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_UpperHand_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperHand_L_pose_matrix-interpolation"> <source id="Armature_002_UpperHand_L_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperHand_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperHand_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperHand_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperHand_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -789,25 +789,25 @@
</animation> </animation>
<animation id="Armature_002_LowerHand_L_pose_matrix"> <animation id="Armature_002_LowerHand_L_pose_matrix">
<source id="Armature_002_LowerHand_L_pose_matrix-input"> <source id="Armature_002_LowerHand_L_pose_matrix-input">
<float_array id="Armature_002_LowerHand_L_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_LowerHand_L_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerHand_L_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerHand_L_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerHand_L_pose_matrix-output"> <source id="Armature_002_LowerHand_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerHand_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_LowerHand_L_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerHand_L_pose_matrix-interpolation"> <source id="Armature_002_LowerHand_L_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerHand_L_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerHand_L_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerHand_L_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerHand_L_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -821,25 +821,25 @@
</animation> </animation>
<animation id="Armature_002_Arm1_R_pose_matrix"> <animation id="Armature_002_Arm1_R_pose_matrix">
<source id="Armature_002_Arm1_R_pose_matrix-input"> <source id="Armature_002_Arm1_R_pose_matrix-input">
<float_array id="Armature_002_Arm1_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm1_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm1_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm1_R_pose_matrix-output"> <source id="Armature_002_Arm1_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm1_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm1_R_pose_matrix-interpolation"> <source id="Armature_002_Arm1_R_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm1_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm1_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm1_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm1_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -853,25 +853,25 @@
</animation> </animation>
<animation id="Armature_002_Arm2_R_pose_matrix"> <animation id="Armature_002_Arm2_R_pose_matrix">
<source id="Armature_002_Arm2_R_pose_matrix-input"> <source id="Armature_002_Arm2_R_pose_matrix-input">
<float_array id="Armature_002_Arm2_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm2_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm2_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm2_R_pose_matrix-output"> <source id="Armature_002_Arm2_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm2_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm2_R_pose_matrix-interpolation"> <source id="Armature_002_Arm2_R_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm2_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm2_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm2_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm2_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -885,25 +885,25 @@
</animation> </animation>
<animation id="Armature_002_Arm3_R_pose_matrix"> <animation id="Armature_002_Arm3_R_pose_matrix">
<source id="Armature_002_Arm3_R_pose_matrix-input"> <source id="Armature_002_Arm3_R_pose_matrix-input">
<float_array id="Armature_002_Arm3_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm3_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm3_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm3_R_pose_matrix-output"> <source id="Armature_002_Arm3_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm3_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm3_R_pose_matrix-interpolation"> <source id="Armature_002_Arm3_R_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm3_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm3_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm3_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm3_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -917,25 +917,25 @@
</animation> </animation>
<animation id="Armature_002_Arm4_R_pose_matrix"> <animation id="Armature_002_Arm4_R_pose_matrix">
<source id="Armature_002_Arm4_R_pose_matrix-input"> <source id="Armature_002_Arm4_R_pose_matrix-input">
<float_array id="Armature_002_Arm4_R_pose_matrix-input-array" count="3">0.04166662 0.25 0.4583333</float_array> <float_array id="Armature_002_Arm4_R_pose_matrix-input-array" count="2">0.04166662 0.4583333</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_Arm4_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm4_R_pose_matrix-output"> <source id="Armature_002_Arm4_R_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_002_Arm4_R_pose_matrix-output-array" count="2" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_Arm4_R_pose_matrix-interpolation"> <source id="Armature_002_Arm4_R_pose_matrix-interpolation">
<Name_array id="Armature_002_Arm4_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_Arm4_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_Arm4_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_Arm4_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -949,25 +949,25 @@
</animation> </animation>
<animation id="Armature_002_UpperHand_R_pose_matrix"> <animation id="Armature_002_UpperHand_R_pose_matrix">
<source id="Armature_002_UpperHand_R_pose_matrix-input"> <source id="Armature_002_UpperHand_R_pose_matrix-input">
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<technique_common> <technique_common>
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<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperHand_R_pose_matrix-output"> <source id="Armature_002_UpperHand_R_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_UpperHand_R_pose_matrix-interpolation"> <source id="Armature_002_UpperHand_R_pose_matrix-interpolation">
<Name_array id="Armature_002_UpperHand_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_UpperHand_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_UpperHand_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_UpperHand_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
@@ -981,25 +981,25 @@
</animation> </animation>
<animation id="Armature_002_LowerHand_R_pose_matrix"> <animation id="Armature_002_LowerHand_R_pose_matrix">
<source id="Armature_002_LowerHand_R_pose_matrix-input"> <source id="Armature_002_LowerHand_R_pose_matrix-input">
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<technique_common> <technique_common>
<accessor source="#Armature_002_LowerHand_R_pose_matrix-input-array" count="3" stride="1"> <accessor source="#Armature_002_LowerHand_R_pose_matrix-input-array" count="2" stride="1">
<param name="TIME" type="float"/> <param name="TIME" type="float"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerHand_R_pose_matrix-output"> <source id="Armature_002_LowerHand_R_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
</accessor> </accessor>
</technique_common> </technique_common>
</source> </source>
<source id="Armature_002_LowerHand_R_pose_matrix-interpolation"> <source id="Armature_002_LowerHand_R_pose_matrix-interpolation">
<Name_array id="Armature_002_LowerHand_R_pose_matrix-interpolation-array" count="3">LINEAR LINEAR LINEAR</Name_array> <Name_array id="Armature_002_LowerHand_R_pose_matrix-interpolation-array" count="2">LINEAR LINEAR</Name_array>
<technique_common> <technique_common>
<accessor source="#Armature_002_LowerHand_R_pose_matrix-interpolation-array" count="3" stride="1"> <accessor source="#Armature_002_LowerHand_R_pose_matrix-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/> <param name="INTERPOLATION" type="name"/>
</accessor> </accessor>
</technique_common> </technique_common>
+17 -17
View File
@@ -5,8 +5,8 @@
<author>Blender User</author> <author>Blender User</author>
<authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool> <authoring_tool>Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e</authoring_tool>
</contributor> </contributor>
<created>2015-10-23T13:41:46</created> <created>2015-10-23T14:55:12</created>
<modified>2015-10-23T13:41:46</modified> <modified>2015-10-23T14:55:12</modified>
<unit name="meter" meter="1"/> <unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis> <up_axis>Z_UP</up_axis>
</asset> </asset>
@@ -285,7 +285,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_LowerBackTentacle_L_pose_matrix-output"> <source id="Armature_004_LowerBackTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -413,7 +413,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_LowerFrontTentacle_L_pose_matrix-output"> <source id="Armature_004_LowerFrontTentacle_L_pose_matrix-output">
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<technique_common> <technique_common>
<accessor source="#Armature_004_LowerFrontTentacle_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_LowerFrontTentacle_L_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -541,7 +541,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_LowerMidTentacle_R_pose_matrix-output"> <source id="Armature_004_LowerMidTentacle_R_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -637,7 +637,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm1_L_pose_matrix-output"> <source id="Armature_004_Arm1_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -669,7 +669,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm2_L_pose_matrix-output"> <source id="Armature_004_Arm2_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -701,7 +701,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm3_L_pose_matrix-output"> <source id="Armature_004_Arm3_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -733,7 +733,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm4_L_pose_matrix-output"> <source id="Armature_004_Arm4_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -765,7 +765,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_UpperHand_L_pose_matrix-output"> <source id="Armature_004_UpperHand_L_pose_matrix-output">
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<technique_common> <technique_common>
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<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -797,7 +797,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_LowerHand_L_pose_matrix-output"> <source id="Armature_004_LowerHand_L_pose_matrix-output">
<float_array id="Armature_004_LowerHand_L_pose_matrix-output-array" count="48">0.9999999 1.16622e-9 2.33252e-8 4.47035e-8 1.33134e-7 0.9998958 -0.01444027 0.1475569 -1.24173e-7 0.01444024 0.9998957 -5.96046e-8 0 0 0 1 0.9999999 1.16622e-9 2.33252e-8 4.47035e-8 1.33134e-7 0.9998958 -0.01444027 0.1475569 -1.24173e-7 0.01444024 0.9998957 -5.96046e-8 0 0 0 1 0.9999999 1.16622e-9 2.33252e-8 4.47035e-8 1.33134e-7 0.9998958 -0.01444027 0.1475569 -1.24173e-7 0.01444024 0.9998957 -5.96046e-8 0 0 0 1</float_array> <float_array id="Armature_004_LowerHand_L_pose_matrix-output-array" count="48">1 -2.83954e-14 0 0 0 1 0 0.1475569 0 -8.34055e-15 1 0 0 0 0 1 1 -2.83954e-14 0 0 0 1 0 0.1475569 0 -8.34055e-15 1 0 0 0 0 1 1 -2.83954e-14 0 0 0 1 0 0.1475569 0 -8.34055e-15 1 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_LowerHand_L_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_LowerHand_L_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -829,7 +829,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm1_R_pose_matrix-output"> <source id="Armature_004_Arm1_R_pose_matrix-output">
<float_array id="Armature_004_Arm1_R_pose_matrix-output-array" count="48">0.7071067 -0.6123726 -0.3535533 3.93073e-4 6.32868e-8 0.4999999 -0.8660254 -0.2065513 0.7071068 0.6123723 0.3535534 0.170607 0 0 0 1 0.7071067 -0.6123726 -0.3535533 3.93073e-4 6.32868e-8 0.4999999 -0.8660254 -0.2065513 0.7071068 0.6123723 0.3535534 0.170607 0 0 0 1 0.7071067 -0.6123726 -0.3535533 3.93073e-4 6.32868e-8 0.4999999 -0.8660254 -0.2065513 0.7071068 0.6123723 0.3535534 0.170607 0 0 0 1</float_array> <float_array id="Armature_004_Arm1_R_pose_matrix-output-array" count="48">-2.8213e-7 0 -1 3.93073e-4 6.29212e-8 0.9999999 -2.13163e-14 -0.2065513 1 -6.29212e-8 -2.8213e-7 0.170607 0 0 0 1 -2.8213e-7 0 -1 3.93073e-4 6.29212e-8 0.9999999 -2.13163e-14 -0.2065513 1 -6.29212e-8 -2.8213e-7 0.170607 0 0 0 1 -2.8213e-7 0 -1 3.93073e-4 6.29212e-8 0.9999999 -2.13163e-14 -0.2065513 1 -6.29212e-8 -2.8213e-7 0.170607 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_Arm1_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_Arm1_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -861,7 +861,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm2_R_pose_matrix-output"> <source id="Armature_004_Arm2_R_pose_matrix-output">
<float_array id="Armature_004_Arm2_R_pose_matrix-output-array" count="48">1 1.53195e-7 3.34854e-7 7.45058e-9 -1.81413e-7 0.9999784 -0.00657317 0.2368225 -3.57902e-7 0.006573141 0.9999784 0 0 0 0 1 1 1.53195e-7 3.34854e-7 7.45058e-9 -1.81413e-7 0.9999784 -0.00657317 0.2368225 -3.57902e-7 0.006573141 0.9999784 0 0 0 0 1 1 1.53195e-7 3.34854e-7 7.45058e-9 -1.81413e-7 0.9999784 -0.00657317 0.2368225 -3.57902e-7 0.006573141 0.9999784 0 0 0 0 1</float_array> <float_array id="Armature_004_Arm2_R_pose_matrix-output-array" count="48">1 6.29212e-8 3.57628e-7 0 -6.29212e-8 1 -1.22899e-10 0.2368226 -3.57628e-7 1.22876e-10 1 0 0 0 0 1 1 6.29212e-8 3.57628e-7 0 -6.29212e-8 1 -1.22899e-10 0.2368226 -3.57628e-7 1.22876e-10 1 0 0 0 0 1 1 6.29212e-8 3.57628e-7 0 -6.29212e-8 1 -1.22899e-10 0.2368226 -3.57628e-7 1.22876e-10 1 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_Arm2_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_Arm2_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -893,7 +893,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm3_R_pose_matrix-output"> <source id="Armature_004_Arm3_R_pose_matrix-output">
<float_array id="Armature_004_Arm3_R_pose_matrix-output-array" count="48">1 1.72733e-7 -7.88033e-8 7.45058e-8 -1.25366e-7 0.9848199 -0.1735788 0.2368225 7.71099e-8 0.1735788 0.9848201 2.98023e-8 0 0 0 1 1 1.72733e-7 -7.88033e-8 7.45058e-8 -1.25366e-7 0.9848199 -0.1735788 0.2368225 7.71099e-8 0.1735788 0.9848201 2.98023e-8 0 0 0 1 1 1.72733e-7 -7.88033e-8 7.45058e-8 -1.25366e-7 0.9848199 -0.1735788 0.2368225 7.71099e-8 0.1735788 0.9848201 2.98023e-8 0 0 0 1</float_array> <float_array id="Armature_004_Arm3_R_pose_matrix-output-array" count="48">1 6.29212e-8 -6.29212e-8 0 -6.29212e-8 1 2.4578e-10 0.2368225 6.29212e-8 -2.45776e-10 1 0 0 0 0 1 1 6.29212e-8 -6.29212e-8 0 -6.29212e-8 1 2.4578e-10 0.2368225 6.29212e-8 -2.45776e-10 1 0 0 0 0 1 1 6.29212e-8 -6.29212e-8 0 -6.29212e-8 1 2.4578e-10 0.2368225 6.29212e-8 -2.45776e-10 1 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_Arm3_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_Arm3_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -925,7 +925,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_Arm4_R_pose_matrix-output"> <source id="Armature_004_Arm4_R_pose_matrix-output">
<float_array id="Armature_004_Arm4_R_pose_matrix-output-array" count="48">0.9999999 -1.56903e-7 4.20833e-8 -3.72529e-8 1.45427e-7 0.8966584 0.4427233 0.2368228 -4.69387e-8 -0.4427233 0.8966583 0 0 0 0 1 0.9999999 -1.56903e-7 4.20833e-8 -3.72529e-8 1.45427e-7 0.8966584 0.4427233 0.2368228 -4.69387e-8 -0.4427233 0.8966583 0 0 0 0 1 0.9999999 -1.56903e-7 4.20833e-8 -3.72529e-8 1.45427e-7 0.8966584 0.4427233 0.2368228 -4.69387e-8 -0.4427233 0.8966583 0 0 0 0 1</float_array> <float_array id="Armature_004_Arm4_R_pose_matrix-output-array" count="48">1 -5.96046e-8 6.29212e-8 0 6.29211e-8 1 -1.22883e-10 0.2368227 -6.29212e-8 1.16416e-10 1 0 0 0 0 1 1 -5.96046e-8 6.29212e-8 0 6.29211e-8 1 -1.22883e-10 0.2368227 -6.29212e-8 1.16416e-10 1 0 0 0 0 1 1 -5.96046e-8 6.29212e-8 0 6.29211e-8 1 -1.22883e-10 0.2368227 -6.29212e-8 1.16416e-10 1 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_Arm4_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_Arm4_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -957,7 +957,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_UpperHand_R_pose_matrix-output"> <source id="Armature_004_UpperHand_R_pose_matrix-output">
<float_array id="Armature_004_UpperHand_R_pose_matrix-output-array" count="48">0.9999999 -1.94812e-7 -2.71521e-7 -1.49012e-8 1.11171e-7 0.9731113 -0.2303354 0.2368227 2.49915e-7 0.2303354 0.9731113 -5.96046e-8 0 0 0 1 0.9999999 -1.94812e-7 -2.71521e-7 -1.49012e-8 1.11171e-7 0.9731113 -0.2303354 0.2368227 2.49915e-7 0.2303354 0.9731113 -5.96046e-8 0 0 0 1 0.9999999 -1.94812e-7 -2.71521e-7 -1.49012e-8 1.11171e-7 0.9731113 -0.2303354 0.2368227 2.49915e-7 0.2303354 0.9731113 -5.96046e-8 0 0 0 1</float_array> <float_array id="Armature_004_UpperHand_R_pose_matrix-output-array" count="48">1 -1.49011e-8 -2.38419e-7 -2.98023e-8 0 1 0 0.2368227 2.38419e-7 1.13798e-15 1 0 0 0 0 1 1 -1.49011e-8 -2.38419e-7 -2.98023e-8 0 1 0 0.2368227 2.38419e-7 1.13798e-15 1 0 0 0 0 1 1 -1.49011e-8 -2.38419e-7 -2.98023e-8 0 1 0 0.2368227 2.38419e-7 1.13798e-15 1 0 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_UpperHand_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_UpperHand_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
@@ -989,7 +989,7 @@
</technique_common> </technique_common>
</source> </source>
<source id="Armature_004_LowerHand_R_pose_matrix-output"> <source id="Armature_004_LowerHand_R_pose_matrix-output">
<float_array id="Armature_004_LowerHand_R_pose_matrix-output-array" count="48">1 -5.3316e-8 -8.35065e-8 -1.04308e-7 2.97814e-8 0.9998958 -0.0144403 0.1475569 -3.36056e-8 0.01444033 0.9998957 2.98023e-8 0 0 0 1 1 -5.3316e-8 -8.35065e-8 -1.04308e-7 2.97814e-8 0.9998958 -0.0144403 0.1475569 -3.36056e-8 0.01444033 0.9998957 2.98023e-8 0 0 0 1 1 -5.3316e-8 -8.35065e-8 -1.04308e-7 2.97814e-8 0.9998958 -0.0144403 0.1475569 -3.36056e-8 0.01444033 0.9998957 2.98023e-8 0 0 0 1</float_array> <float_array id="Armature_004_LowerHand_R_pose_matrix-output-array" count="48">1 2.84325e-14 0 0 0 1 0 0.1475569 0 1.13798e-15 1 2.91038e-11 0 0 0 1 1 2.84325e-14 0 0 0 1 0 0.1475569 0 1.13798e-15 1 2.91038e-11 0 0 0 1 1 2.84325e-14 0 0 0 1 0 0.1475569 0 1.13798e-15 1 2.91038e-11 0 0 0 1</float_array>
<technique_common> <technique_common>
<accessor source="#Armature_004_LowerHand_R_pose_matrix-output-array" count="3" stride="16"> <accessor source="#Armature_004_LowerHand_R_pose_matrix-output-array" count="3" stride="16">
<param name="TRANSFORM" type="float4x4"/> <param name="TRANSFORM" type="float4x4"/>
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-5
View File
@@ -47,10 +47,6 @@ public:
private: private:
bool m_Pause = false; bool m_Pause = false;
EntityID m_Template; EntityID m_Template;
Events::Lifebuoy m_SavedEvent;
bool m_Lifebuoy = false;
float m_Timer;
float m_WaitingTime = 0.4;
dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact; dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause; dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
@@ -62,7 +58,6 @@ private:
bool OnPause(const dd::Events::Pause &event); bool OnPause(const dd::Events::Pause &event);
bool OnResume(const dd::Events::Resume &event); bool OnResume(const dd::Events::Resume &event);
bool OnLifebuoy(const dd::Events::Lifebuoy &event); bool OnLifebuoy(const dd::Events::Lifebuoy &event);
bool Lifebuoy(const dd::Events::Lifebuoy &event);
bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event); bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
struct LifebuoyInfo struct LifebuoyInfo
+1 -1
View File
@@ -61,7 +61,7 @@ private:
int m_Shots = 0; int m_Shots = 0;
float m_InkBlasterSpeed = 5; float m_InkBlasterSpeed = 5;
EntityID m_InkBlastTemplate; EntityID m_InkBlastTemplate;
EntityID m_AttachedSquid; EntityID m_AttachedSquid = 0;
dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact; dd::EventRelay<ProjectileSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause; dd::EventRelay<ProjectileSystem, dd::Events::Pause> m_EPause;
+18 -2
View File
@@ -133,7 +133,8 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto cAnim = m_World->GetComponent<Components::Animation>(entity); auto cAnim = m_World->GetComponent<Components::Animation>(entity);
cAnim->Speed = 0.f; cAnim->Speed = 0.f;
//cAnim->Time = 0.f; //Maybe not the best but it works; cAnim->Time = 0.f;
cAnim->Loop = false;
if (!ballComponent->Sticky) { if (!ballComponent->Sticky) {
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
@@ -157,6 +158,12 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
if (m_StickyCounter > 0) { if (m_StickyCounter > 0) {
m_Sticky = true; m_Sticky = true;
} }
auto cAnim = m_World->GetComponent<Components::Animation>(entity);
cAnim->Speed = 2.f;
cAnim->Time = 0.f;
cAnim->Loop = false;
ballComponent->Sticky = false; ballComponent->Sticky = false;
} }
} }
@@ -209,7 +216,8 @@ void dd::Systems::BallSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto transform = m_World->GetComponent<Components::Transform>(entity); auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y)); glm::vec2 dir = glm::normalize(glm::vec2(transform->Velocity.x, transform->Velocity.y));
glm::vec2 up = glm::vec2(0.f, 1.f); glm::vec2 up = glm::vec2(0.f, 1.f);
float angle = glm::acos(glm::dot<float>(dir, up)) * glm::sign(dir.x);
float angle = atan2(dir.x, dir.y);
transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f)); transform->Orientation = glm::rotate(glm::quat(), angle, glm::vec3(0.f, 0.f, -1.f));
} }
} }
@@ -364,6 +372,14 @@ bool dd::Systems::BallSystem::Contact(const Events::Contact &event)
ballTransform->Velocity *= -1; ballTransform->Velocity *= -1;
Events::StickyAttachedToPad e; Events::StickyAttachedToPad e;
EventBroker->Publish(e); EventBroker->Publish(e);
auto cModel = m_World->GetComponent<Components::Model>(ballEntity);
cModel->ModelFile = "Models/Sid/Sid_Jump.dae";
auto cAnim = m_World->GetComponent<Components::Animation>(ballEntity);
cAnim->Loop = false;
cAnim->Speed = 0.f;
cAnim->Time = 0.f;
return true; return true;
} }
} }
+2 -2
View File
@@ -792,7 +792,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
if (set == 1) { if (set == 1) {
level = // The Butterfly level = // The Butterfly
{4, 0, 0, 1, 0, 0, 1, {4, 0, 0, 1, 0, 0, 1,
1, 6, 0, 1, 0, 1, 1, 1, 6, 0, 1, 0, 6, 1,
1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1,
1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1,
@@ -841,7 +841,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 6, 1, 1, 1, 1, 1, 1, 6, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 3, 1, 1, 1, 1, 1 }; 1, 3, 1, 1, 1, 1, 5 };
color = color =
{m, m, m, m, m, m, m, {m, m, m, m, m, m, m,
m, m, m, m, m, m, m, m, m, m, m, m, m, m,
+2 -23
View File
@@ -76,19 +76,6 @@ void dd::Systems::LifebuoySystem::Update(double dt)
++it; ++it;
} }
} }
if (IsPaused()) {
return;
}
if (m_Lifebuoy) {
m_Timer += dt;
if (m_Timer > m_WaitingTime) {
m_Timer = 0;
m_Lifebuoy = false;
Lifebuoy(m_SavedEvent);
}
}
} }
void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
@@ -126,14 +113,7 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
return true; return true;
} }
bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event) bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
{
m_Lifebuoy = true;
m_SavedEvent = event;
return true;
}
bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
{ {
auto ent = m_World->CloneEntity(m_Template); auto ent = m_World->CloneEntity(m_Template);
m_World->SetProperty(ent, "Name", "Lifebuoy"); m_World->SetProperty(ent, "Name", "Lifebuoy");
@@ -141,8 +121,7 @@ bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
auto transform = m_World->GetComponent<Components::Transform>(ent); auto transform = m_World->GetComponent<Components::Transform>(ent);
auto physics = m_World->GetComponent<Components::Physics>(ent); auto physics = m_World->GetComponent<Components::Physics>(ent);
physics->CollisionType = CollisionType::Type::Dynamic; physics->CollisionType = CollisionType::Type::Dynamic;
//transform->Position = glm::vec3(0.f, 0.f, -10.f); transform->Position = glm::vec3(0.f, 0.f, -10.f);
transform->Position = event.Transform->Position;
transform->Velocity = glm::vec3(20.f, 3.f, 0.f); transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
LifebuoyInfo info; LifebuoyInfo info;
info.Entity = ent; info.Entity = ent;
+1 -1
View File
@@ -123,7 +123,7 @@ void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID p
if (ball->Waiting || ball->Sticky) { if (ball->Waiting || ball->Sticky) {
if (m_ResetBall && ball->Waiting) { if (m_ResetBall && ball->Waiting) {
ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f); ball->StickyPlacement = glm::vec3(0.f, 0.f, 0.f);
ball->StickyPlacement.y += 0.45f; ball->StickyPlacement.y += 0.25f;
m_ResetBall = false; m_ResetBall = false;
} }
auto ballTransform = m_World->GetComponent<Components::Transform>(entity); auto ballTransform = m_World->GetComponent<Components::Transform>(entity);
+6 -2
View File
@@ -108,18 +108,20 @@ bool dd::Systems::ProjectileSystem::OnInkBlaster(const dd::Events::InkBlaster &e
bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event) bool dd::Systems::ProjectileSystem::OnHitPad(const dd::Events::HitPad &event)
{ {
if (m_InkBlaster) { if (m_InkBlaster && m_AttachedSquid == 0) {
auto ball = m_World->GetComponent<Components::Ball>(event.Ball); auto ball = m_World->GetComponent<Components::Ball>(event.Ball);
ball->Loaded = true; ball->Loaded = true;
m_SquidLoaded = true; m_SquidLoaded = true;
m_AttachedSquid = event.Ball; m_AttachedSquid = event.Ball;
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid); auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
model->ModelFile = "Models/Sid/Sid_Shoot.dae"; model->ModelFile = "Models/Sid/Sid_Shoot.dae";
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid); auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false; anim->Loop = false;
anim->Speed = 0.f; anim->Speed = 0.f;
anim->Time = 0.f;
} }
return true; return true;
} }
@@ -151,7 +153,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid); auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = false; anim->Loop = false;
anim->Speed = 1.f; anim->Speed = 2.f;
anim->Time = 0.f; anim->Time = 0.f;
if (m_Shots <= 0) { if (m_Shots <= 0) {
@@ -166,6 +168,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
{ {
Events::InkBlasterOver e; Events::InkBlasterOver e;
e.Ball = m_AttachedSquid; e.Ball = m_AttachedSquid;
EventBroker->Publish(e); EventBroker->Publish(e);
auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid); auto model = m_World->GetComponent<Components::Model>(m_AttachedSquid);
@@ -174,6 +177,7 @@ bool dd::Systems::ProjectileSystem::OnActionButton(const dd::Events::ActionButto
auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid); auto anim = m_World->GetComponent<Components::Animation>(m_AttachedSquid);
anim->Loop = true; anim->Loop = true;
anim->Speed = 1.f; anim->Speed = 1.f;
m_AttachedSquid = 0;
} }
{ {
Events::ActionButton e; Events::ActionButton e;