/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Components_BlendMap_h__ #define Components_BlendMap_h__ #include "Core/Component.h" #include "Core/Entity.h" namespace dd { namespace Components { struct BlendMap : Component { BlendMap() : TextureRed("Textures/ErrorTextureRed.png") , TextureRedNormal("Textures/NeutralNormalMap.png") , TextureRedSpecular("Textures/NeutralSpecularMap.png") , TextureGreen("Textures/ErrorTextureGreen.png") , TextureGreenNormal("Textures/NeutralNormalMap.png") , TextureGreenSpecular("Textures/NeutralSpecularMap.png") , TextureBlue("Textures/ErrorTextureBlue.png") , TextureBlueNormal("Textures/NeutralNormalMap.png") , TextureBlueSpecular("Textures/NeutralSpecularMap.png") , TextureRepeats(100.f) { } std::string TextureRed; std::string TextureRedNormal; std::string TextureRedSpecular; std::string TextureGreen; std::string TextureGreenNormal; std::string TextureGreenSpecular; std::string TextureBlue; std::string TextureBlueNormal; std::string TextureBlueSpecular; float TextureRepeats; }; } } #endif // !Components_BlendMap_h__