/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef GLError_h__ #define GLError_h__ #include "PrecompiledHeader.h" #include inline bool _GLERROR(const char* info, const char* file, const char* func, unsigned int line) { GLenum error = glGetError(); if (error != GL_NO_ERROR) { _LOG(LOG_LEVEL_ERROR, file, func, line, "GL Error: %s %i %s", info, error, gluErrorString(error)); return true; } return false; } #define GLERROR(function) \ _GLERROR(function, __BASE_FILE__, __func__, __LINE__) #endif // GLError_h__