// // Created by Adniklastrator on 2015-09-22. // #ifndef DAYDREAM_EGAMEOVER_H #define DAYDREAM_EGAMEOVER_H #include "Core/EventBroker.h" #include "Core/Entity.h" namespace dd { namespace Events { struct GameOver : Event { EntityID Entity; }; } } #endif //DAYDREAM_EGAMEOVER_H