#ifndef GUI_HUD_H__ #define GUI_HUD_H__ #include "GUI/Frame.h" #include "GUI/TextureFrame.h" #include "GUI/NumberFrame.h" #include "Core/EKeyUp.h" #include "Game/EScoreEvent.h" #include "Game/FPSCounter.h" namespace dd { namespace GUI { class HUD : public Frame { public: HUD(Frame* parent, std::string name) : Frame(parent, name) { Width = parent->Width; Height = parent->Height; m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); m_A1 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); m_A1->X = 40; m_A1->SetNumber(1); m_A2 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); m_A2->X = 60; m_A2->SetNumber(1); //m_A3 = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); //m_A3->X = 80; //m_A3->SetNumber(123); m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); m_ScoreIndicator->SetRight(Right()); m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame"); m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 21; //m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore); } private: TextureFrame* m_LevelIndicator = nullptr; TextureFrame* m_ScoreIndicator = nullptr; NumberFrame* m_A1 = nullptr; NumberFrame* m_A2 = nullptr; //NumberFrame* m_A3 = nullptr; NumberFrame* m_ScoreNumberFrame = nullptr; FPSCounter* m_FPSCounter = nullptr; EventRelay m_EScore; bool OnScore(const Events::ScoreEvent& event) { m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score); } }; } } #endif