#ifndef COMPONENTS_PARTICLEEMITTER_H__ #define COMPONENTS_PARTICLEEMITTER_H__ #include "Core/Component.h" namespace dd { namespace Components { struct ParticleEmitter : public Component { int Amount = 10.f; float InitialSpeed = 1.f; double SpawnRate = 1.f; double TimeSinceLastSpawn = 0; //ParticleSystem variables float GravityScale = 1.0f; }; } } #endif