#ifndef GUI_HUD_H__ #define GUI_HUD_H__ #include "GUI/Frame.h" #include "GUI/TextureFrame.h" #include "GUI/NumberFrame.h" #include "Core/EKeyUp.h" #include "Game/EScoreEvent.h" #include "Game/GUI/FPSCounter.h" #include "Game/EGameOver.h" #include "Game/EClusterClear.h" namespace dd { namespace GUI { class HUD : public Frame { public: HUD(Frame* parent, std::string name) : Frame(parent, name) { Width = parent->Width; Height = parent->Height; m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator"); m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png"); m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); m_AreaNumberFrame->X = 132; m_AreaNumberFrame->Y = 19; m_AreaNumberFrame->SetNumber(6); m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa"); m_StageNumberFrame->X = 165; m_StageNumberFrame->Y = 19; m_StageNumberFrame->SetNumber(5); m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator"); m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png"); m_ScoreIndicator->SetRight(Right()); m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame"); m_ScoreNumberFrame->X = 15; m_ScoreNumberFrame->Y = 21; m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter"); EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore); EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver); EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear); } private: TextureFrame* m_LevelIndicator = nullptr; TextureFrame* m_ScoreIndicator = nullptr; NumberFrame* m_AreaNumberFrame = nullptr; NumberFrame* m_StageNumberFrame = nullptr; NumberFrame* m_ScoreNumberFrame = nullptr; FPSCounter* m_FPSCounter = nullptr; TextureFrame* m_GameOverFrame = nullptr; TextureFrame* m_ClusterClearFrame = nullptr; EventRelay m_EScore; EventRelay m_EGameOver; EventRelay m_ClusterClear; bool OnScore(const Events::ScoreEvent& event) { m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score); return true; } bool OnGameOver(const Events::GameOver& event) { m_GameOverFrame = new GUI::TextureFrame(this, "HUDGameOverFrame"); m_GameOverFrame->SetTexture("Textures/GUI/HUD/GameOverScreen.png"); return true; } bool OnClusterClear(const Events::ClusterClear& event) { m_ClusterClearFrame = new GUI::TextureFrame(this, "HUDGameOverFrame"); m_ClusterClearFrame->SetTexture("Textures/GUI/HUD/WinScreen.png"); return true; } }; } } #endif