/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see .
*/
#ifndef Texture_h__
#define Texture_h__
#include
#include
#include
#include "ResourceManager.h"
#include "PNG.h"
namespace dd
{
class Texture : public Resource
{
friend class ResourceManager;
private:
Texture(std::string path);
public:
~Texture();
void Bind(GLenum textureUnit = GL_TEXTURE0);
operator GLuint() const { return m_Texture; }
private:
GLuint m_Texture = 0;
};
}
#endif // Texture_h__