/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Daydream Engine is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with Daydream Engine. If not, see . */ #ifndef Texture_h__ #define Texture_h__ #include #include #include #include "ResourceManager.h" #include "PNG.h" namespace dd { class Texture : public Resource { friend class ResourceManager; private: Texture(std::string path); public: ~Texture(); void Bind(GLenum textureUnit = GL_TEXTURE0); operator GLuint() const { return m_Texture; } private: GLuint m_Texture = 0; }; } #endif // Texture_h__