// // Created by Adniklastrator on 2015-10-15. // #ifndef DAYDREAM_CTRAVELS_H #define DAYDREAM_CTRAVELS_H #include "Core/Component.h" namespace dd { namespace Components { struct Travels : Component { //This indicates that the object moves upon moving to the next stage. Place this on an object that is to move. //The camera does not move. Things that are to follow the camera should not have this component. bool CurrentlyTraveling = false; }; } } #endif //DAYDREAM_CTRAVELS_H