// // Created by Adniklastrator on 2015-09-09. // #ifndef DAYDREAM_CBRICK_H #define DAYDREAM_CBRICK_H #include "Core/Component.h" namespace dd { namespace Components { struct Brick : Component { int Score = 50; int Type = 0; bool Removed = false; //What number of types each is. const int EmptyBrickSpace = 0; const int StandardBrick = 1; const int MultiBallBrick = 2; const int LifebuoyBrick = 3; const int StickyBrick = 4; const int InkBlasterBrick = 5; const int KrakenAttackBrick = 6; }; } } #endif //DAYDREAM_CBRICK_H