#ifndef AnimationSystem_h__ #define AnimationSystem_h__ #include "Core/System.h" #include "Core/World.h" #include "Rendering/CAnimation.h" #include "Game/EPause.h" #include "Game/EResume.h" namespace dd { namespace Systems { class AnimationSystem : public System { public: AnimationSystem(World* world, std::shared_ptr eventBroker) : System(world, eventBroker) { } void RegisterComponents(ComponentFactory* cf) override; void Initialize() override; void Update(double dt) override; private: bool m_Paused = false; EventRelay m_EPause; EventRelay m_EResume; bool OnPause(const Events::Pause& e); bool OnResume(const Events::Resume& e); }; } } #endif