// // Created by Adniklastrator on 2015-10-15. // #ifndef DAYDREAM_CKRAKEN_H #define DAYDREAM_CKRAKEN_H #include "Core/Component.h" namespace dd { namespace Components { struct Kraken : Component { int MaxHealth = 30; int Health = MaxHealth; int CurrentAction = 3; float RetreatSpeed = 0.2; const int Idle = 1; const int Grabbing = 2; const int BrickGenerating = 3; const int BrickGenerating2 = 4; const int Waiting = 5; // Idle. Generating bricks. Taunting. No idea. }; } } #endif //DAYDREAM_CKRAKEN_H